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-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/scene_manager.cpp74
2 files changed, 75 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 81df8d1..023d0ad 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -25,3 +25,4 @@ add_example(asset_manager)
add_example(particle)
add_example(physics)
add_example(ecs)
+add_example(scene_manager)
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
new file mode 100644
index 0000000..2fcdbec
--- /dev/null
+++ b/src/example/scene_manager.cpp
@@ -0,0 +1,74 @@
+#include <iostream>
+
+#include "../crepe/ComponentManager.h"
+#include "../crepe/Metadata.h"
+#include "../crepe/api/GameObject.h"
+#include "../crepe/api/Scene.h"
+#include "../crepe/api/SceneManager.h"
+
+using namespace crepe;
+using namespace std;
+
+class concreteScene1 : public Scene {
+public:
+ concreteScene1(string name) : Scene(name) {}
+
+ void load_scene() {
+ GameObject object1(0, "scene_1", "tag_scene_1", Point{0, 0}, 0, 1);
+ GameObject object2(1, "scene_1", "tag_scene_1", Point{1, 0}, 0, 1);
+ GameObject object3(2, "scene_1", "tag_scene_1", Point{2, 0}, 0, 1);
+ }
+};
+
+class concreteScene2 : public Scene {
+public:
+ concreteScene2(string name) : Scene(name) {}
+
+ void load_scene() {
+ GameObject object1(0, "scene_2", "tag_scene_2", Point{0, 0}, 0, 1);
+ GameObject object2(1, "scene_2", "tag_scene_2", Point{0, 1}, 0, 1);
+ GameObject object3(2, "scene_2", "tag_scene_2", Point{0, 2}, 0, 1);
+ GameObject object4(3, "scene_2", "tag_scene_2", Point{0, 3}, 0, 1);
+ }
+};
+
+int main() {
+ SceneManager & scene_mgr = SceneManager::get_instance();
+
+ // Add the scenes to the scene manager
+ scene_mgr.add_scene<concreteScene1>("scene1");
+ scene_mgr.add_scene<concreteScene2>("scene2");
+
+ // There is no need to call set_next_scene() at the beginnen, because the first scene will be automatically set as the next scene
+ // Load scene1 (the first scene added)
+ scene_mgr.load_next_scene();
+
+ // Get the Metadata components of each GameObject of Scene1
+ ComponentManager & component_mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<Metadata>> metadata
+ = component_mgr.get_components_by_type<Metadata>();
+
+ cout << "Metadata components of Scene1:" << endl;
+ // Print the Metadata
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ << " Tag: " << m.get().tag << endl;
+ }
+
+ // Set scene2 as the next scene
+ scene_mgr.set_next_scene("scene2");
+ // Load scene2
+ scene_mgr.load_next_scene();
+
+ // Get the Metadata components of each GameObject of Scene2
+ metadata = component_mgr.get_components_by_type<Metadata>();
+
+ cout << "Metadata components of Scene2:" << endl;
+ // Print the Metadata
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ << " Tag: " << m.get().tag << endl;
+ }
+
+ return 0;
+}