diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/example/scene_manager.cpp | 74 | 
2 files changed, 75 insertions, 0 deletions
| diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 81df8d1..023d0ad 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -25,3 +25,4 @@ add_example(asset_manager)  add_example(particle)  add_example(physics)  add_example(ecs) +add_example(scene_manager) diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp new file mode 100644 index 0000000..2fcdbec --- /dev/null +++ b/src/example/scene_manager.cpp @@ -0,0 +1,74 @@ +#include <iostream> + +#include "../crepe/ComponentManager.h" +#include "../crepe/Metadata.h" +#include "../crepe/api/GameObject.h" +#include "../crepe/api/Scene.h" +#include "../crepe/api/SceneManager.h" + +using namespace crepe; +using namespace std; + +class concreteScene1 : public Scene { +public: +	concreteScene1(string name) : Scene(name) {} + +	void load_scene() { +		GameObject object1(0, "scene_1", "tag_scene_1", Point{0, 0}, 0, 1); +		GameObject object2(1, "scene_1", "tag_scene_1", Point{1, 0}, 0, 1); +		GameObject object3(2, "scene_1", "tag_scene_1", Point{2, 0}, 0, 1); +	} +}; + +class concreteScene2 : public Scene { +public: +	concreteScene2(string name) : Scene(name) {} + +	void load_scene() { +		GameObject object1(0, "scene_2", "tag_scene_2", Point{0, 0}, 0, 1); +		GameObject object2(1, "scene_2", "tag_scene_2", Point{0, 1}, 0, 1); +		GameObject object3(2, "scene_2", "tag_scene_2", Point{0, 2}, 0, 1); +		GameObject object4(3, "scene_2", "tag_scene_2", Point{0, 3}, 0, 1); +	} +}; + +int main() { +	SceneManager & scene_mgr = SceneManager::get_instance(); + +	// Add the scenes to the scene manager +	scene_mgr.add_scene<concreteScene1>("scene1"); +	scene_mgr.add_scene<concreteScene2>("scene2"); + +	// There is no need to call set_next_scene() at the beginnen, because the first scene will be automatically set as the next scene +	// Load scene1 (the first scene added) +	scene_mgr.load_next_scene(); + +	// Get the Metadata components of each GameObject of Scene1 +	ComponentManager & component_mgr = ComponentManager::get_instance(); +	vector<reference_wrapper<Metadata>> metadata +		= component_mgr.get_components_by_type<Metadata>(); + +	cout << "Metadata components of Scene1:" << endl; +	// Print the Metadata +	for (auto & m : metadata) { +		cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name +			 << " Tag: " << m.get().tag << endl; +	} + +	// Set scene2 as the next scene +	scene_mgr.set_next_scene("scene2"); +	// Load scene2 +	scene_mgr.load_next_scene(); + +	// Get the Metadata components of each GameObject of Scene2 +	metadata = component_mgr.get_components_by_type<Metadata>(); + +	cout << "Metadata components of Scene2:" << endl; +	// Print the Metadata +	for (auto & m : metadata) { +		cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name +			 << " Tag: " << m.get().tag << endl; +	} + +	return 0; +} |