aboutsummaryrefslogtreecommitdiff
path: root/src/example
diff options
context:
space:
mode:
Diffstat (limited to 'src/example')
-rw-r--r--src/example/asset_manager.cpp22
-rw-r--r--src/example/audio_internal.cpp16
-rw-r--r--src/example/particles.cpp2
-rw-r--r--src/example/rendering.cpp10
4 files changed, 29 insertions, 21 deletions
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp
index 917b547..660b318 100644
--- a/src/example/asset_manager.cpp
+++ b/src/example/asset_manager.cpp
@@ -8,7 +8,7 @@ int main() {
// this needs to be called before the asset manager otherwise the destructor of sdl is not in
// the right order
- { Texture test("../asset/texture/img.png"); }
+ { Texture test("asset/texture/img.png"); }
// FIXME: make it so the issue described by the above comment is not possible (i.e. the order
// in which internal classes are instantiated should not impact the way the engine works).
@@ -17,20 +17,20 @@ int main() {
{
// TODO: [design] the Sound class can't be directly included by the user as it includes
// SoLoud headers.
- auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
- auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
- auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+ auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg");
+ auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav");
+ auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav");
- auto img = mgr.cache<Texture>("../asset/texture/img.png");
- auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+ auto img = mgr.cache<Texture>("asset/texture/img.png");
+ auto img1 = mgr.cache<Texture>("asset/texture/second.png");
}
{
- auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
- auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
- auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+ auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg");
+ auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav");
+ auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav");
- auto img = mgr.cache<Texture>("../asset/texture/img.png");
- auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+ auto img = mgr.cache<Texture>("asset/texture/img.png");
+ auto img1 = mgr.cache<Texture>("asset/texture/second.png");
}
}
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
index 661161a..e23d485 100644
--- a/src/example/audio_internal.cpp
+++ b/src/example/audio_internal.cpp
@@ -4,7 +4,9 @@
*/
#include <crepe/api/Config.h>
+#include <crepe/facade/SoundContext.h>
#include <crepe/facade/Sound.h>
+#include <crepe/Asset.h>
#include <crepe/util/Log.h>
#include <thread>
@@ -24,12 +26,18 @@ int _ = []() {
}();
int main() {
+ SoundContext ctx{};
+ Sound sound{ctx};
// Load a background track (Ogg Vorbis)
- auto bgm = Sound("../mwe/audio/bgm.ogg");
+ auto _bgm = sound.clone(Asset{"mwe/audio/bgm.ogg"});
+ Sound & bgm = *dynamic_cast<Sound *>(_bgm.get());
// Load three short samples (WAV)
- auto sfx1 = Sound("../mwe/audio/sfx1.wav");
- auto sfx2 = Sound("../mwe/audio/sfx2.wav");
- auto sfx3 = Sound("../mwe/audio/sfx3.wav");
+ auto _sfx1 = sound.clone(Asset{"mwe/audio/sfx1.wav"});
+ Sound & sfx1 = *dynamic_cast<Sound *>(_sfx1.get());
+ auto _sfx2 = sound.clone(Asset{"mwe/audio/sfx2.wav"});
+ Sound & sfx2 = *dynamic_cast<Sound *>(_sfx2.get());
+ auto _sfx3 = sound.clone(Asset{"mwe/audio/sfx3.wav"});
+ Sound & sfx3 = *dynamic_cast<Sound *>(_sfx3.get());
// Start the background track
bgm.play();
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
index 3d5f676..d4638a2 100644
--- a/src/example/particles.cpp
+++ b/src/example/particles.cpp
@@ -18,7 +18,7 @@ int main(int argc, char * argv[]) {
GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
Sprite test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
+ make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true});
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0, 0},
.max_particles = 100,
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index c9e62f1..c813524 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -30,20 +30,20 @@ int main() {
// Normal adding components
{
Color color(0, 0, 0, 0);
- obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color,
- FlipSettings{false, false});
+ obj.add_component<Sprite>(
+ make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false});
obj.add_component<Camera>(Color::get_red());
}
{
Color color(0, 0, 0, 0);
- obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color,
- FlipSettings{true, true});
+ obj1.add_component<Sprite>(
+ make_shared<Texture>("asset/texture/second.png"), color, FlipSettings{true, true});
}
/*
{
Color color(0, 0, 0, 0);
- auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ auto img = mgr.cache<Texture>("asset/texture/second.png");
obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
}
*/