diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/rendering_particle.cpp | 11 | 
1 files changed, 6 insertions, 5 deletions
| diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 4571afb..b38e860 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,5 +1,6 @@  #include "api/Camera.h"  #include "system/ParticleSystem.h" +#include "types.h"  #include <SDL2/SDL_timer.h>  #include <crepe/ComponentManager.h> @@ -23,14 +24,14 @@ using namespace std;  int main(int argc, char * argv[]) {  	ComponentManager mgr; -	GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1); +	GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0.1);  	RenderSystem sys{mgr};  	ParticleSystem psys{mgr};  	Color color(255, 255, 255, 255);  	Sprite & test_sprite = game_object.add_component<Sprite>( -		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false}); +		make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false});  	test_sprite.order_in_layer = 5;  	auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ @@ -43,11 +44,11 @@ int main(int argc, char * argv[]) {  		.max_angle = 20,  		.begin_lifespan = 0,  		.end_lifespan = 60, -		.force_over_time = Vector2{0, 0}, +		.force_over_time = vec2{0, 0},  		.boundary{  			.width = 1000,  			.height = 1000, -			.offset = Vector2{0, 0}, +			.offset = vec2{0, 0},  			.reset_on_exit = false,  		},  		.sprite = test_sprite, @@ -55,7 +56,7 @@ int main(int argc, char * argv[]) {  	game_object.add_component<Camera>(Color::WHITE);  	game_object -		.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, +		.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,  							   FlipSettings{false, false})  		.order_in_layer  		= 6; |