diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index b4bfeb2..9dcaa49 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -33,7 +33,7 @@ int main(int argc, char * argv[]) { auto img = Texture("asset/texture/test_ap43.png"); Sprite & test_sprite = game_object.add_component<Sprite>( - img, color, Sprite::FlipSettings{true, true}, 1, 1, 300); + img, color, Sprite::FlipSettings{true, true}, 1, 1, 1.95); //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true; @@ -60,9 +60,9 @@ int main(int argc, char * argv[]) { }); */ - auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1280, 720}, - vec2{400,300}, 0.5f); - cam.offset.x = 0; + auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1280, 720}, + vec2{2.59,1.95}, 2.0); + cam.offset.x = 1; /* game_object |