aboutsummaryrefslogtreecommitdiff
path: root/src/example
diff options
context:
space:
mode:
Diffstat (limited to 'src/example')
-rw-r--r--src/example/game.cpp46
1 files changed, 28 insertions, 18 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index aab8d66..5361f3a 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -188,10 +188,13 @@ public:
vec2{world_collider, world_collider}); // Left
world.add_component<BoxCollider>(vec2{screen_size_width / 2 + world_collider / 2, 0},
vec2{world_collider, world_collider}); // right
- world.add_component<Camera>(ivec2{static_cast<int>(screen_size_width),static_cast<int>(screen_size_height)},vec2{screen_size_width,screen_size_height},Camera::Data{
- .bg_color = Color::WHITE,
- .zoom = 1,
- });
+ world.add_component<Camera>(
+ ivec2{static_cast<int>(screen_size_width), static_cast<int>(screen_size_height)},
+ vec2{screen_size_width, screen_size_height},
+ Camera::Data{
+ .bg_color = Color::WHITE,
+ .zoom = 1,
+ });
GameObject game_object1 = mgr.new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
@@ -210,17 +213,20 @@ public:
game_object1.add_component<BehaviorScript>().set_script<MyScript1>();
Asset img1{"asset/texture/square.png"};
- game_object1.add_component<Sprite>(img1,Sprite::Data{
- .size = {20,20},
- });
+ game_object1.add_component<Sprite>(img1, Sprite::Data{
+ .size = {20, 20},
+ });
//add circle with cirlcecollider deactiveated
game_object1.add_component<CircleCollider>(vec2{0, 0}, 10).active = false;
Asset img2{"asset/texture/circle.png"};
game_object1
- .add_component<Sprite>(img2,Sprite::Data{
- .size = {20,20},
- }).active = false;
+ .add_component<Sprite>(img2,
+ Sprite::Data{
+ .size = {20, 20},
+ })
+ .active
+ = false;
GameObject game_object2 = mgr.new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
@@ -237,17 +243,21 @@ public:
// add box with boxcollider
game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{20, 20});
game_object2.add_component<BehaviorScript>().set_script<MyScript2>();
-
- game_object2.add_component<Sprite>(img1,Sprite::Data{
- .size = {20,20},
- });
+
+ game_object2.add_component<Sprite>(img1, Sprite::Data{
+ .size = {20, 20},
+ });
//add circle with cirlcecollider deactiveated
game_object2.add_component<CircleCollider>(vec2{0, 0}, 10).active = false;
-
- game_object2.add_component<Sprite>(img2,Sprite::Data{
- .size = {20,20},
- }).active = false;
+
+ game_object2
+ .add_component<Sprite>(img2,
+ Sprite::Data{
+ .size = {20, 20},
+ })
+ .active
+ = false;
}
string get_name() const { return "scene1"; }