diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/rendering_particle.cpp | 16 | 
1 files changed, 3 insertions, 13 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index cfc5a84..44bd96a 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,5 +1,4 @@  #include "api/Asset.h" -#include "manager/ResourceManager.h"  #include <crepe/Component.h>  #include <crepe/api/Animator.h>  #include <crepe/api/Camera.h> @@ -9,7 +8,6 @@  #include <crepe/api/ParticleEmitter.h>  #include <crepe/api/Rigidbody.h>  #include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h>  #include <crepe/api/Transform.h>  #include <crepe/manager/ComponentManager.h>  #include <crepe/manager/Mediator.h> @@ -52,7 +50,7 @@ public:  		Color color(255, 255, 255, 255); -		Asset img{"asset/texture/test_ap43.png"}; +		Asset img{"asset/spritesheet/spritesheet_test.png"};  		Sprite & test_sprite = game_object.add_component<Sprite>(  			img, Sprite::Data{ @@ -65,16 +63,8 @@ public:  					 .position_offset = {0, 0},  				 }); -		/* - -		auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4, -														  Animator::Data{ -															  .fps = 1, -															  .looping = false, -														  }); -		anim.set_anim(2); -		anim.active = false; -		*/ +		auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); +		anim.set_anim(0);  		auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},  													   Camera::Data{  |