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-rw-r--r--src/example/Physics.cpp9
-rw-r--r--src/example/particle.cpp5
2 files changed, 9 insertions, 5 deletions
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp
index 9ad6da0..6499fb0 100644
--- a/src/example/Physics.cpp
+++ b/src/example/Physics.cpp
@@ -2,13 +2,14 @@
#include <thread>
#include <chrono>
#include "Transform.h"
-#include "Rigidbody.h"
-#include "Force.h"
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Force.h>
#include "PhysicsSystem.h"
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
+#include <crepe/api/GameObject.h>
+using namespace crepe::api;
using namespace crepe;
using namespace std;
@@ -18,6 +19,8 @@ int main(int argc, char* argv[]) {
GameObject * game_object[2];
game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
game_object[0] = new GameObject(5, "Name", "Tag", 0);
+ Position position = {0, 0};
+ game_object[0]->add_component<Transform>(position,0,0);
game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);
game_object[0]->add_component<Force>(1 , 0);
physicsSystem.update();
diff --git a/src/example/particle.cpp b/src/example/particle.cpp
index df1dbfd..fb89a3d 100644
--- a/src/example/particle.cpp
+++ b/src/example/particle.cpp
@@ -2,14 +2,15 @@
#include <thread>
#include <chrono>
#include "SDLApp.h"
-#include "ParticleEmitter.h"
+#include "api/ParticleEmitter.h"
#include "ParticleSystem.h"
#include "Particle.h"
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
+#include <crepe/api/GameObject.h>
#include <chrono>
+using namespace crepe::api;
using namespace crepe;
using namespace std;