diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/ecs.cpp | 12 | ||||
-rw-r--r-- | src/example/particle.cpp | 4 | ||||
-rw-r--r-- | src/example/physics.cpp | 23 | ||||
-rw-r--r-- | src/example/rendering.cpp | 8 | ||||
-rw-r--r-- | src/example/scene_manager.cpp | 16 | ||||
-rw-r--r-- | src/example/script.cpp | 2 |
6 files changed, 31 insertions, 34 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 0c64373..e61c398 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -11,11 +11,11 @@ using namespace std; int main() { // Create a few GameObjects try { - GameObject body(0, "body", "person", Point{0, 0}, 0, 1); - GameObject right_leg(1, "rightLeg", "person", Point{1, 1}, 0, 1); - GameObject left_leg(2, "leftLeg", "person", Point{1, 1}, 0, 1); - GameObject right_foot(3, "rightFoot", "person", Point{2, 2}, 0, 1); - GameObject left_foot(4, "leftFoot", "person", Point{2, 2}, 0, 1); + GameObject body(0, "body", "person", Vector2{0, 0}, 0, 1); + GameObject right_leg(1, "rightLeg", "person", Vector2{1, 1}, 0, 1); + GameObject left_leg(2, "leftLeg", "person", Vector2{1, 1}, 0, 1); + GameObject right_foot(3, "rightFoot", "person", Vector2{2, 2}, 0, 1); + GameObject left_foot(4, "leftFoot", "person", Vector2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); @@ -24,7 +24,7 @@ int main() { left_leg.set_parent(body); // Adding a second Transform component is not allowed and will invoke an exception - body.add_component<Transform>(Point{10, 10}, 0, 1); + body.add_component<Transform>(Vector2{10, 10}, 0, 1); } catch (const exception & e) { cerr << e.what() << endl; } diff --git a/src/example/particle.cpp b/src/example/particle.cpp index 607530d..0ab5632 100644 --- a/src/example/particle.cpp +++ b/src/example/particle.cpp @@ -7,7 +7,7 @@ #include <crepe/Particle.h> #include <crepe/api/GameObject.h> #include <crepe/api/ParticleEmitter.h> -#include <crepe/api/Point.h> +#include <crepe/api/Vector2.h> #include <crepe/facade/SDLApp.h> #include <crepe/system/ParticleSystem.h> @@ -26,7 +26,7 @@ int main(int argc, char * argv[]) { } GameObject * game_object[1]; - game_object[0] = new GameObject(0, "Name", "Tag", Point{0, 0}, 0, 1); + game_object[0] = new GameObject(0, "Name", "Tag", Vector2{0, 0}, 0, 1); // FIXME: all systems are singletons, so this shouldn't even compile. ParticleSystem particle_system; diff --git a/src/example/physics.cpp b/src/example/physics.cpp index c7db6ac..fd15c79 100644 --- a/src/example/physics.cpp +++ b/src/example/physics.cpp @@ -1,10 +1,5 @@ -#include <chrono> -#include <iostream> -#include <thread> - #include <crepe/Component.h> #include <crepe/ComponentManager.h> -#include <crepe/api/Force.h> #include <crepe/api/GameObject.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Transform.h> @@ -14,13 +9,15 @@ using namespace crepe; using namespace std; int main(int argc, char * argv[]) { - PhysicsSystem physics_system; - GameObject * game_object[2]; - // not found not used - game_object[1] = new GameObject(2, "Name", "Tag", Point{0, 0}, 0, 0); - game_object[0] = new GameObject(5, "Name", "Tag", Point{0, 0}, 0, 0); - game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC); - game_object[0]->add_component<Force>(1, 0); - physics_system.update(); + GameObject *game_object; + game_object = new GameObject(0, "Name", "Tag", Vector2{0,0},0,0); + game_object->add_component<Rigidbody>(Rigidbody::RigidbodyData{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .constraints = {0,0,0}, + .use_gravity = true, + .bounce = false, + }); return 0; } diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 3fe43d6..e1ff9da 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -5,7 +5,7 @@ #include <crepe/api/AssetManager.h> #include <crepe/api/Color.h> -#include <crepe/api/Point.h> +#include <crepe/api/Vector2.h> #include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> #include <crepe/api/Transform.h> @@ -19,9 +19,9 @@ using namespace crepe; int main() { dbg_trace(); - auto obj = GameObject(0, "name", "tag", Point{0, 0}, 1, 1); - auto obj1 = GameObject(1, "name", "tag", Point{500, 0}, 1, 0.1); - auto obj2 = GameObject(2, "name", "tag", Point{800, 0}, 1, 0.1); + auto obj = GameObject(0, "name", "tag", Vector2{0, 0}, 1, 1); + auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1); + auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1); auto & mgr = AssetManager::get_instance(); // Normal adding components diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index efbf2c2..1780c81 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -3,7 +3,7 @@ #include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Metadata.h> -#include <crepe/api/Point.h> +#include <crepe/api/Vector2.h> #include <crepe/api/Scene.h> #include <crepe/api/SceneManager.h> @@ -15,9 +15,9 @@ public: ConcreteScene1(string name) : Scene(name) {} void load_scene() { - GameObject object1(0, "scene_1", "tag_scene_1", Point{0, 0}, 0, 1); - GameObject object2(1, "scene_1", "tag_scene_1", Point{1, 0}, 0, 1); - GameObject object3(2, "scene_1", "tag_scene_1", Point{2, 0}, 0, 1); + GameObject object1(0, "scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); + GameObject object2(1, "scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); + GameObject object3(2, "scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); } }; @@ -26,10 +26,10 @@ public: ConcreteScene2(string name) : Scene(name) {} void load_scene() { - GameObject object1(0, "scene_2", "tag_scene_2", Point{0, 0}, 0, 1); - GameObject object2(1, "scene_2", "tag_scene_2", Point{0, 1}, 0, 1); - GameObject object3(2, "scene_2", "tag_scene_2", Point{0, 2}, 0, 1); - GameObject object4(3, "scene_2", "tag_scene_2", Point{0, 3}, 0, 1); + GameObject object1(0, "scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); + GameObject object2(1, "scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); + GameObject object3(2, "scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); + GameObject object4(3, "scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); } }; diff --git a/src/example/script.cpp b/src/example/script.cpp index 8ca4ceb..9e8b147 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -36,7 +36,7 @@ class MyScript : public Script { int main() { // Create game object with Transform and BehaviorScript components - auto obj = GameObject(0, "name", "tag", Point{1.2, 3.4}, 0, 1); + auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); obj.add_component<BehaviorScript>().set_script<MyScript>(); // Get ScriptSystem singleton instance (this would normally be done from the |