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-rw-r--r--src/example/ecs.cpp4
-rw-r--r--src/example/scene_manager.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
index 0c64373..dfd3595 100644
--- a/src/example/ecs.cpp
+++ b/src/example/ecs.cpp
@@ -38,7 +38,7 @@ int main() {
// Print the Metadata and Transform components
for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().name
<< " Tag: " << m.get().tag << " Parent: " << m.get().parent
<< " Children: ";
for (auto & c : m.get().children) {
@@ -47,7 +47,7 @@ int main() {
cout << endl;
}
for (auto & t : transform) {
- cout << "Id: " << t.get().game_object_id << " Position: ["
+ cout << "Id: " << t.get().GAME_OBJECT_ID << " Position: ["
<< t.get().position.x << ", " << t.get().position.y << "]" << endl;
}
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index efbf2c2..471c400 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -52,7 +52,7 @@ int main() {
cout << "Metadata components of Scene1:" << endl;
// Print the Metadata
for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().name
<< " Tag: " << m.get().tag << endl;
}
@@ -67,7 +67,7 @@ int main() {
cout << "Metadata components of Scene2:" << endl;
// Print the Metadata
for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().name
<< " Tag: " << m.get().tag << endl;
}