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-rw-r--r--src/example/audio_internal.cpp6
-rw-r--r--src/example/log.cpp4
-rw-r--r--src/example/script.cpp12
3 files changed, 11 insertions, 11 deletions
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
index f35ad9d..c7dd163 100644
--- a/src/example/audio_internal.cpp
+++ b/src/example/audio_internal.cpp
@@ -4,8 +4,8 @@
*/
#include <crepe/Sound.h>
-#include <crepe/util/log.h>
#include <crepe/api/Config.h>
+#include <crepe/util/log.h>
#include <thread>
@@ -16,7 +16,7 @@ using namespace std::chrono_literals;
using std::make_unique;
// Unrelated stuff that is not part of this POC
-int _ = [] () {
+int _ = []() {
// Show dbg_trace() output
auto & cfg = api::Config::get_instance();
cfg.log.level = util::LogLevel::TRACE;
@@ -24,8 +24,6 @@ int _ = [] () {
return 0; // satisfy compiler
}();
-
-
int main() {
// Load a background track (Ogg Vorbis)
auto bgm = Sound("../mwe/audio/bgm.ogg");
diff --git a/src/example/log.cpp b/src/example/log.cpp
index 04ab9cd..75f133c 100644
--- a/src/example/log.cpp
+++ b/src/example/log.cpp
@@ -10,13 +10,13 @@ using namespace crepe;
using namespace crepe::util;
// unrelated setup code
-int _ = [] () {
+int _ = []() {
// make sure all log messages get printed
auto & cfg = api::Config::get_instance();
cfg.log.level = util::LogLevel::TRACE;
return 0; // satisfy compiler
-} ();
+}();
int main() {
dbg_trace();
diff --git a/src/example/script.cpp b/src/example/script.cpp
index cda9591..5df26e8 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -18,7 +18,7 @@ using namespace crepe::api;
using namespace std;
// Unrelated stuff that is not part of this POC
-int _ = [] () {
+int _ = []() {
// Show dbg_trace() output
auto & cfg = api::Config::get_instance();
cfg.log.level = util::LogLevel::TRACE;
@@ -26,8 +26,6 @@ int _ = [] () {
return 0; // satisfy compiler
}();
-
-
// User-defined script:
class MyScript : public Script {
void update() {
@@ -40,7 +38,12 @@ class MyScript : public Script {
int main() {
// Create game object with Transform and BehaviorScript components
auto obj = GameObject(0, "name", "tag", 0);
- obj.add_component<Transform>(Point { .x = 1.2, .y = 3.4, }, 0, 0);
+ obj.add_component<Transform>(
+ Point{
+ .x = 1.2,
+ .y = 3.4,
+ },
+ 0, 0);
obj.add_component<BehaviorScript>().set_script<MyScript>();
// Get ScriptSystem singleton instance (this would normally be done from the
@@ -51,4 +54,3 @@ int main() {
return EXIT_SUCCESS;
}
-