diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/example/particles.cpp | 43 | ||||
| -rw-r--r-- | src/example/rendering.cpp | 1 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 61 | 
4 files changed, 107 insertions, 0 deletions
| diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index c8a4b85..ec08c08 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,5 +28,7 @@ add_example(proxy)  add_example(db)  add_example(ecs)  add_example(scene_manager) +add_example(particles) +add_example(rendering_particle)  add_example(gameloop) diff --git a/src/example/particles.cpp b/src/example/particles.cpp new file mode 100644 index 0000000..6eab046 --- /dev/null +++ b/src/example/particles.cpp @@ -0,0 +1,43 @@ +#include <crepe/ComponentManager.h> +#include <crepe/api/AssetManager.h> + +#include <crepe/Component.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { +	GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0); +	Color color(0, 0, 0, 0); +	Sprite test_sprite = game_object.add_component<Sprite>( +		make_shared<Texture>("../asset/texture/img.png"), color, +		FlipSettings{true, true}); +	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ +		.position = {0, 0}, +		.max_particles = 100, +		.emission_rate = 0, +		.min_speed = 0, +		.max_speed = 0, +		.min_angle = 0, +		.max_angle = 0, +		.begin_lifespan = 0, +		.end_lifespan = 0, +		.force_over_time = Vector2{0, 0}, +		.boundary{ +			.width = 0, +			.height = 0, +			.offset = Vector2{0, 0}, +			.reset_on_exit = false, +		}, +		.sprite = test_sprite, +	}); + +	return 0; +} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index e02f6a3..a7cb5d6 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -35,6 +35,7 @@ int main() {  	{  		Color color(0, 0, 0, 0);  		obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, FlipSettings{true, true}); +		obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, FlipSettings{true, true});  	}  	/* diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp new file mode 100644 index 0000000..dd08354 --- /dev/null +++ b/src/example/rendering_particle.cpp @@ -0,0 +1,61 @@ +#include "api/Camera.h" +#include "system/ParticleSystem.h" +#include <SDL2/SDL_timer.h> +#include <crepe/ComponentManager.h> + +#include <crepe/Component.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/util/log.h> +#include <crepe/api/Color.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Vector2.h> + +#include <chrono> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { +	GameObject game_object(0, "", "", Vector2{100, 100}, 0, 0.1); +	Color color(0, 0, 0, 0); +	Sprite test_sprite = game_object.add_component<Sprite>( +		make_shared<Texture>("../asset/texture/img.png"), color, +		FlipSettings{false, false}); +	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ +		.position = {0, 0}, +		.max_particles = 10, +		.emission_rate = 0.5, +		.min_speed = 6, +		.max_speed = 20, +		.min_angle = -20, +		.max_angle = 20, +		.begin_lifespan = 0, +		.end_lifespan = 60, +		.force_over_time = Vector2{0, 0}, +		.boundary{ +			.width = 1000, +			.height = 1000, +			.offset = Vector2{0, 0}, +			.reset_on_exit = false, +		}, +		.sprite = test_sprite, +	}); +	game_object.add_component<Camera>(Color::get_white()); + +	auto & sys = crepe::RenderSystem::get_instance(); +	auto sys_part = crepe::ParticleSystem(); +	auto start = std::chrono::steady_clock::now(); +	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { +		sys_part.update(); +		sys.update(); +		SDL_Delay(10 ); +	} + +	return 0; +} + |