diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/scene_manager.cpp | 8 | 
1 files changed, 6 insertions, 2 deletions
| diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index accec7d..ac7f439 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -20,6 +20,8 @@ public:  		GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);  		GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);  	} + +	string get_name() { return "scene1"; }  };  class ConcreteScene2 : public Scene { @@ -33,6 +35,8 @@ public:  		GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);  		GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);  	} + +	string get_name() { return "scene2"; }  };  int main() { @@ -40,8 +44,8 @@ int main() {  	SceneManager scene_mgr{component_mgr};  	// Add the scenes to the scene manager -	scene_mgr.add_scene<ConcreteScene1>("scene1"); -	scene_mgr.add_scene<ConcreteScene2>("scene2"); +	scene_mgr.add_scene<ConcreteScene1>(); +	scene_mgr.add_scene<ConcreteScene2>();  	// There is no need to call set_next_scene() at the beginnen, because the first scene will be  	// automatically set as the next scene |