diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/scene_manager.cpp | 24 | 
1 files changed, 12 insertions, 12 deletions
| diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index bce42ca..efbf2c2 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -1,18 +1,18 @@  #include <iostream> -#include "../crepe/ComponentManager.h" -#include "../crepe/api/GameObject.h" -#include "../crepe/api/Metadata.h" -#include "../crepe/api/Point.h" -#include "../crepe/api/Scene.h" -#include "../crepe/api/SceneManager.h" +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Metadata.h> +#include <crepe/api/Point.h> +#include <crepe/api/Scene.h> +#include <crepe/api/SceneManager.h>  using namespace crepe;  using namespace std; -class concreteScene1 : public Scene { +class ConcreteScene1 : public Scene {  public: -	concreteScene1(string name) : Scene(name) {} +	ConcreteScene1(string name) : Scene(name) {}  	void load_scene() {  		GameObject object1(0, "scene_1", "tag_scene_1", Point{0, 0}, 0, 1); @@ -21,9 +21,9 @@ public:  	}  }; -class concreteScene2 : public Scene { +class ConcreteScene2 : public Scene {  public: -	concreteScene2(string name) : Scene(name) {} +	ConcreteScene2(string name) : Scene(name) {}  	void load_scene() {  		GameObject object1(0, "scene_2", "tag_scene_2", Point{0, 0}, 0, 1); @@ -37,8 +37,8 @@ int main() {  	SceneManager & scene_mgr = SceneManager::get_instance();  	// Add the scenes to the scene manager -	scene_mgr.add_scene<concreteScene1>("scene1"); -	scene_mgr.add_scene<concreteScene2>("scene2"); +	scene_mgr.add_scene<ConcreteScene1>("scene1"); +	scene_mgr.add_scene<ConcreteScene2>("scene2");  	// There is no need to call set_next_scene() at the beginnen, because the first scene will be automatically set as the next scene  	// Load scene1 (the first scene added) |