diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/CMakeLists.txt | 7 | ||||
| -rw-r--r-- | src/example/rendering.cpp | 17 | 
2 files changed, 11 insertions, 13 deletions
| diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 475d31c..4295d19 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -19,10 +19,7 @@ endfunction()  add_example(audio_internal)  add_example(components_internal)  add_example(script) -add_example(particle) -add_example(Physics) -target_link_libraries(particle PUBLIC SDL2) -target_link_libraries(Physics PUBLIC SDL2)  add_example(rendering)  add_example(asset_manager) - +add_example(particle) +add_example(Physics) diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 34d9f66..1d83004 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,7 +1,7 @@  #include <crepe/ComponentManager.h> -#include <crepe/GameObject.h> +#include <crepe/api/GameObject.h>  #include <crepe/RenderSystem.h>  #include <crepe/util/log.h> @@ -24,8 +24,8 @@ int main() {  	dbg_trace();  	auto obj = GameObject(0, "name", "tag", 0); -	auto obj1= GameObject(0, "name", "tag", 0); -	auto obj2 = GameObject(0, "name", "tag", 0); +	auto obj1= GameObject(1, "name", "tag", 0); +	auto obj2 = GameObject(2, "name", "tag", 0);  	auto& mgr = AssetManager::get_instance();  	// Normal adding components @@ -40,17 +40,20 @@ int main() {  			make_shared<Texture>("../asset/texture/img.png"), color,  			flip_settings{true, true});  	} + +  	{  		Color color(0, 0, 0, 0);  		Point point = {  			.x = 500,  			.y = 0,  		}; -		obj.add_component<Transform>(point, 0, 0.1); +		obj1.add_component<Transform>(point, 0, 0.1);  		auto img = mgr.cache<Texture>("../asset/texture/second.png");	 -		obj.add_component<Sprite>(img, color, +		obj1.add_component<Sprite>(img, color,  			flip_settings{true, true});  	} +  	{  		Color color(0, 0, 0, 0);  		Point point = { @@ -59,13 +62,11 @@ int main() {  		};  		//obj.add_component<Transform>(point, 0, 0.1);  		auto img = mgr.cache<Texture>("../asset/texture/second.png");	 -		obj.add_component<Sprite>(img, color, +		obj2.add_component<Sprite>(img, color,  			flip_settings{true, true});  	} - -  	auto & sys = crepe::RenderSystem::get_instance();  	auto start = std::chrono::steady_clock::now();  	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { |