diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/components_internal.cpp | 4 | ||||
| -rw-r--r-- | src/example/particle.cpp | 17 | 
2 files changed, 13 insertions, 8 deletions
| diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp index 54ce295..3ba5b5a 100644 --- a/src/example/components_internal.cpp +++ b/src/example/components_internal.cpp @@ -39,8 +39,8 @@ int main() {  	auto stop_adding = chrono::high_resolution_clock::now();  	auto sprites = mgr.get_components_by_type<Sprite>(); -	for (auto sprite : sprites) { -		assert(sprite.get().path == "test"); +	for (auto & sprite : sprites) { +		assert(sprite.path == "test");  	}  	auto stop_looping = chrono::high_resolution_clock::now(); diff --git a/src/example/particle.cpp b/src/example/particle.cpp index fc56230..df1dbfd 100644 --- a/src/example/particle.cpp +++ b/src/example/particle.cpp @@ -24,7 +24,7 @@ int main(int argc, char* argv[]) {          return 1;      } -	auto & mgr = ComponentManager::get_instance(); +	  	GameObject * game_object[1];  	game_object[0] = new GameObject(0, "Name", "Tag", 0); @@ -32,19 +32,19 @@ int main(int argc, char* argv[]) {      ParticleSystem particleSystem;      unsigned int maxParticles = 100;         // maximum number of particles -    unsigned int emissionRate = 1;          // particles created per second +    unsigned int emissionRate = 10;          // particles created per second      unsigned int speed = 50;                 // base speed of particles      unsigned int speedOffset = 10;           // random offset for particle speed -    unsigned int angle = 90;                 // base angle of particle emission +    unsigned int angle = 270;                 // base angle of particle emission      unsigned int angleOffset = 30;           // random offset for particle angle      float beginLifespan = 0.0f;             // beginning lifespan of particles -    float endLifespan = 2.0f;               // ending lifespan of particles +    float endLifespan = 6.0f;               // ending lifespan of particles      // Vector to hold all the emitters      // vector<ParticleEmitter> emitters;  	game_object[0]->add_component<ParticleEmitter>(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); -	std::vector<std::reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_type<ParticleEmitter>(); +	      // Loop to create 1000 emitters @@ -65,7 +65,10 @@ int main(int argc, char* argv[]) {          // Start timing          auto start = chrono::high_resolution_clock::now(); -        particleSystem.update(deltaTime, emitters); // update particle system with delta time and emitters + +		// POC CODE +        particleSystem.update();  +		// POC CODE          // End timing          auto end = chrono::high_resolution_clock::now(); @@ -76,6 +79,8 @@ int main(int argc, char* argv[]) {          start = chrono::high_resolution_clock::now();          // render particles using the drawSquare method from SDLApp +		ComponentManager& mgr = ComponentManager::get_instance(); +		std::vector<std::reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_type<ParticleEmitter>();          for (const ParticleEmitter& emitter : emitters) {              for (const Particle& particle : emitter.particles) {                  if(particle.active)app.drawSquare(particle.position.x, particle.position.y, 5); // draw each particle |