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-rw-r--r--src/example/CMakeLists.txt5
-rw-r--r--src/example/audio_internal.cpp56
-rw-r--r--src/example/db.cpp30
-rw-r--r--src/example/particles.cpp43
-rw-r--r--src/example/physics.cpp24
-rw-r--r--src/example/rendering.cpp72
6 files changed, 0 insertions, 230 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index f21bd24..c75a4b5 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -16,12 +16,7 @@ function(add_example target_name)
add_dependencies(examples ${target_name})
endfunction()
-add_example(audio_internal)
-add_example(rendering)
add_example(asset_manager)
-add_example(physics)
add_example(savemgr)
-add_example(db)
-add_example(particles)
add_example(gameloop)
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
deleted file mode 100644
index 661161a..0000000
--- a/src/example/audio_internal.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the internal \c Sound class.
- */
-
-#include <crepe/api/Config.h>
-#include <crepe/facade/Sound.h>
-#include <crepe/util/Log.h>
-
-#include <thread>
-
-using namespace crepe;
-using namespace std;
-using namespace std::chrono_literals;
-using std::make_unique;
-
-// Unrelated stuff that is not part of this POC
-int _ = []() {
- // Show dbg_trace() output
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-int main() {
- // Load a background track (Ogg Vorbis)
- auto bgm = Sound("../mwe/audio/bgm.ogg");
- // Load three short samples (WAV)
- auto sfx1 = Sound("../mwe/audio/sfx1.wav");
- auto sfx2 = Sound("../mwe/audio/sfx2.wav");
- auto sfx3 = Sound("../mwe/audio/sfx3.wav");
-
- // Start the background track
- bgm.play();
-
- // Play each sample sequentially while pausing and resuming the background track
- this_thread::sleep_for(500ms);
- sfx1.play();
- this_thread::sleep_for(500ms);
- sfx2.play();
- bgm.pause();
- this_thread::sleep_for(500ms);
- sfx3.play();
- bgm.play();
- this_thread::sleep_for(500ms);
-
- // Play all samples simultaniously
- sfx1.play();
- sfx2.play();
- sfx3.play();
- this_thread::sleep_for(1000ms);
-
- // Stop all audio and exit
- return EXIT_SUCCESS;
-}
diff --git a/src/example/db.cpp b/src/example/db.cpp
deleted file mode 100644
index ee4e8fc..0000000
--- a/src/example/db.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#include <crepe/api/Config.h>
-#include <crepe/facade/DB.h>
-#include <crepe/util/Log.h>
-
-using namespace crepe;
-using namespace std;
-
-// run before main
-static auto _ = []() {
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
- return 0;
-}();
-
-int main() {
- dbg_trace();
-
- DB db("file.db");
-
- const char * test_key = "test-key";
- string test_data = "Hello world!";
-
- dbg_logf("DB has key = {}", db.has(test_key));
-
- db.set(test_key, test_data);
-
- dbg_logf("key = \"{}\"", db.get(test_key));
-
- return 0;
-}
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
deleted file mode 100644
index 3d5f676..0000000
--- a/src/example/particles.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-#include <crepe/ComponentManager.h>
-#include <crepe/api/AssetManager.h>
-
-#include <crepe/Component.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/ParticleEmitter.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-int main(int argc, char * argv[]) {
- ComponentManager mgr{};
- GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
- Color color(0, 0, 0, 0);
- Sprite test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
- game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0, 0},
- .max_particles = 100,
- .emission_rate = 0,
- .min_speed = 0,
- .max_speed = 0,
- .min_angle = 0,
- .max_angle = 0,
- .begin_lifespan = 0,
- .end_lifespan = 0,
- .force_over_time = Vector2{0, 0},
- .boundary{
- .width = 0,
- .height = 0,
- .offset = Vector2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
-
- return 0;
-}
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
deleted file mode 100644
index ad663a0..0000000
--- a/src/example/physics.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-#include <crepe/Component.h>
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Transform.h>
-#include <crepe/system/PhysicsSystem.h>
-
-using namespace crepe;
-using namespace std;
-
-int main(int argc, char * argv[]) {
- ComponentManager mgr{};
-
- GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0);
- game_object.add_component<Rigidbody>(Rigidbody::Data{
- .mass = 1,
- .gravity_scale = 1,
- .body_type = Rigidbody::BodyType::DYNAMIC,
- .constraints = {0, 0, 0},
- .use_gravity = true,
- .bounce = false,
- });
- return 0;
-}
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
deleted file mode 100644
index ecd3f6a..0000000
--- a/src/example/rendering.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-#include "api/Camera.h"
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/system/RenderSystem.h>
-#include <crepe/util/Log.h>
-
-#include <crepe/api/AssetManager.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
-#include <crepe/api/Transform.h>
-#include <crepe/api/Vector2.h>
-
-#include <chrono>
-#include <memory>
-
-using namespace std;
-using namespace crepe;
-
-int main() {
- dbg_trace();
-
- ComponentManager mgr{};
- RenderSystem sys{mgr};
-
- GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1);
- GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1);
- GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1);
-
- // Normal adding components
- {
- Color color(0, 0, 0, 0);
- Sprite & sprite
- = obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
- color, FlipSettings{false, false});
- sprite.sorting_in_layer = 2;
- sprite.order_in_layer = 1;
- obj.add_component<Camera>(Color::get_red());
- }
- {
- Color color(0, 0, 0, 0);
- Sprite & sprite = obj1.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
- sprite.sorting_in_layer = 2;
- sprite.order_in_layer = 2;
- }
-
- {
- Color color(0, 0, 0, 0);
- Sprite & sprite = obj2.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
- sprite.sorting_in_layer = 1;
- sprite.order_in_layer = 2;
- }
-
- /*
- {
- Color color(0, 0, 0, 0);
- auto img = mgr.cache<Texture>("../asset/texture/second.png");
- obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
- }
- */
-
- sys.update();
- /*
-
- auto start = std::chrono::steady_clock::now();
- while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
- sys.update();
- }
- */
-}