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-rw-r--r--src/example/game.cpp31
1 files changed, 16 insertions, 15 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 2d25153..f8520f4 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -30,23 +30,23 @@ class MyScript1 : public Script {
Log::logf("Box script keypressed()");
switch (test.key) {
case Keycode::A: {
- Transform & tf = this->get_component<Transform>();
- tf.position.x -= 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.x -= 1;
break;
}
case Keycode::W: {
- Transform & tf = this->get_component<Transform>();
- tf.position.y -= 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.y -= 1;
break;
}
case Keycode::S: {
- Transform & tf = this->get_component<Transform>();
- tf.position.y += 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.y += 1;
break;
}
case Keycode::D: {
- Transform & tf = this->get_component<Transform>();
- tf.position.x += 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.x += 1;
break;
}
case Keycode::E: {
@@ -86,7 +86,10 @@ class MyScript1 : public Script {
[this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
}
void update() {
- // Retrieve component from the same GameObject this script is on
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ Log::logf("linear_velocity.x {}", tf.data.linear_velocity.x);
+ Log::logf("linear_velocity.y {}", tf.data.linear_velocity.y);
+ // tf.data.linear_velocity = {0,0};
}
};
@@ -161,15 +164,13 @@ public:
void load_scene() {
- Mediator & m = this->mediator;
- ComponentManager & mgr = m.component_manager;
Color color(0, 0, 0, 255);
float screen_size_width = 320;
float screen_size_height = 240;
float world_collider = 1000;
//define playable world
- GameObject world = mgr.new_object(
+ GameObject world = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
world.add_component<Rigidbody>(Rigidbody::Data{
.mass = 0,
@@ -197,13 +198,13 @@ public:
.zoom = 1,
});
- GameObject game_object1 = mgr.new_object(
+ GameObject game_object1 = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = {0, 0},
+ .linear_velocity = {0, 1},
.constraints = {0, 0, 0},
.elastisity_coefficient = 1,
.offset = {0, 0},
@@ -229,7 +230,7 @@ public:
.active
= false;
- GameObject game_object2 = mgr.new_object(
+ GameObject game_object2 = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
game_object2.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,