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-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/particles.cpp44
2 files changed, 45 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 36f9d4d..722ffea 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -28,4 +28,5 @@ add_example(proxy)
add_example(db)
add_example(ecs)
add_example(scene_manager)
+add_example(particles)
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
new file mode 100644
index 0000000..01e33cf
--- /dev/null
+++ b/src/example/particles.cpp
@@ -0,0 +1,44 @@
+#include <crepe/ComponentManager.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/system/CollisionSystem.h>
+#include <crepe/api/AssetManager.h>
+#include <crepe/system/PhysicsSystem.h>
+
+#include <crepe/Component.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Color.h>
+
+
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+
+ GameObject *game_object = new GameObject(0, "Name", "Tag", Vector2{0,0},0,0);
+ game_object->add_component<ParticleEmitter>(ParticleEmitter::ParticleEmitterData{
+ .position = {0,0},
+ .max_particles = 0,
+ .emission_rate = 0,
+ .min_speed = 0,
+ .max_speed = 0,
+ .min_angle = 0,
+ .max_angle = 0,
+ .begin_lifespan = 0,
+ .end_lifespan = 0,
+ .force_over_time = Vector2{0,0},
+ .boundary{
+ .boundary_width = 0,
+ .boundary_height = 0,
+ .boundary_offset = Vector2{0,0},
+ .reset_on_exit = false,
+ },
+ .sprite = nullptr,
+ });
+
+ return 0;
+}