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-rw-r--r--src/example/CMakeLists.txt10
-rw-r--r--src/example/asset_manager.cpp35
-rw-r--r--src/example/components_internal.cpp11
-rw-r--r--src/example/rendering.cpp74
-rw-r--r--src/example/script.cpp2
5 files changed, 125 insertions, 7 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 256d87e..368aa2e 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -1,3 +1,6 @@
+# all examples
+add_custom_target(examples)
+
# add_example(target_name [SOURCES...])
function(add_example target_name)
# if SOURCES is not specified
@@ -10,12 +13,15 @@ function(add_example target_name)
add_executable(${target_name} EXCLUDE_FROM_ALL ${sources})
target_link_libraries(${target_name} PUBLIC crepe)
+ add_dependencies(examples ${target_name})
endfunction()
add_example(audio_internal)
add_example(components_internal)
add_example(script)
+add_example(rendering)
+add_example(asset_manager)
+add_example(particle)
+add_example(Physics)
add_example(particle)
add_example(Physics)
-target_link_libraries(particle PUBLIC SDL2)
-target_link_libraries(Physics PUBLIC SDL2)
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp
new file mode 100644
index 0000000..9b41c2f
--- /dev/null
+++ b/src/example/asset_manager.cpp
@@ -0,0 +1,35 @@
+
+
+#include <crepe/Sound.h>
+#include <crepe/api/AssetManager.h>
+#include <crepe/api/Texture.h>
+
+using namespace crepe;
+using namespace crepe::api;
+int main() {
+
+ // this needs to be called before the asset manager otherwise the destructor of sdl is not in the right order
+ {
+ Texture test("../asset/texture/img.png");
+ }
+
+ auto & mgr = AssetManager::get_instance();
+
+ {
+ auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
+ auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
+ auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+
+ auto img = mgr.cache<Texture>("../asset/texture/img.png");
+ auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+ }
+
+ {
+ auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
+ auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
+ auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+
+ auto img = mgr.cache<Texture>("../asset/texture/img.png");
+ auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+ }
+}
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index 3ba5b5a..ae6c765 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -6,14 +6,17 @@
#include <cassert>
#include <chrono>
-#include <crepe/Collider.h>
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
-#include <crepe/Rigidbody.h>
-#include <crepe/Sprite.h>
+
+#include <crepe/api/Collider.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+
#include <crepe/util/log.h>
+using namespace crepe::api;
using namespace crepe;
using namespace std;
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
new file mode 100644
index 0000000..34d9f66
--- /dev/null
+++ b/src/example/rendering.cpp
@@ -0,0 +1,74 @@
+
+
+#include <crepe/ComponentManager.h>
+#include <crepe/GameObject.h>
+#include <crepe/RenderSystem.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/Color.h>
+#include <crepe/api/Point.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/AssetManager.h>
+
+#include <chrono>
+#include <memory>
+
+using namespace std;
+using namespace crepe;
+using namespace crepe::api;
+
+int main() {
+
+ dbg_trace();
+
+ auto obj = GameObject(0, "name", "tag", 0);
+ auto obj1= GameObject(0, "name", "tag", 0);
+ auto obj2 = GameObject(0, "name", "tag", 0);
+
+ auto& mgr = AssetManager::get_instance();
+ // Normal adding components
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 0,
+ .y = 0,
+ };
+ obj.add_component<Transform>(point, 1, 1);
+ obj.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ flip_settings{true, true});
+ }
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 500,
+ .y = 0,
+ };
+ obj.add_component<Transform>(point, 0, 0.1);
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj.add_component<Sprite>(img, color,
+ flip_settings{true, true});
+ }
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 800,
+ .y = 0,
+ };
+ //obj.add_component<Transform>(point, 0, 0.1);
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj.add_component<Sprite>(img, color,
+ flip_settings{true, true});
+ }
+
+
+
+
+ auto & sys = crepe::RenderSystem::get_instance();
+ auto start = std::chrono::steady_clock::now();
+ while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ sys.update();
+ }
+}
diff --git a/src/example/script.cpp b/src/example/script.cpp
index cc585db..6e5563c 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -4,11 +4,11 @@
*/
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
#include <crepe/ScriptSystem.h>
#include <crepe/util/log.h>
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
#include <crepe/api/Script.h>
using namespace crepe;