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-rw-r--r--src/example/rendering_particle.cpp28
1 files changed, 20 insertions, 8 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index b38e860..6e426cf 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,6 +1,7 @@
+#include "api/Animator.h"
#include "api/Camera.h"
+#include "system/AnimatorSystem.h"
#include "system/ParticleSystem.h"
-#include "types.h"
#include <SDL2/SDL_timer.h>
#include <crepe/ComponentManager.h>
@@ -12,11 +13,10 @@
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
-#include <crepe/api/Vector2.h>
#include <crepe/system/RenderSystem.h>
+#include <crepe/types.h>
#include <chrono>
-#include <iostream>
#include <memory>
using namespace crepe;
@@ -24,16 +24,21 @@ using namespace std;
int main(int argc, char * argv[]) {
ComponentManager mgr;
- GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0.1);
+ GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1);
RenderSystem sys{mgr};
ParticleSystem psys{mgr};
+ AnimatorSystem asys{mgr};
Color color(255, 255, 255, 255);
- Sprite & test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false});
- test_sprite.order_in_layer = 5;
+ auto img = Texture("asset/texture/test_ap43.png");
+ Sprite & test_sprite
+ = game_object.add_component<Sprite>(img, color, FlipSettings{true, true}, 1, 1, 500);
+ //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true;
+ game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true;
+
+ /*
auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0, 0},
.max_particles = 10,
@@ -53,17 +58,24 @@ int main(int argc, char * argv[]) {
},
.sprite = test_sprite,
});
- game_object.add_component<Camera>(Color::WHITE);
+ */
+
+ auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720},
+ ivec2{2000, 2000}, 1.0f);
+ /*
game_object
.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,
+ .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,
FlipSettings{false, false})
.order_in_layer
= 6;
+ */
auto start = std::chrono::steady_clock::now();
while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
psys.update();
+ asys.update();
sys.update();
SDL_Delay(10);
}