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-rw-r--r--src/example/rendering_particle.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 36997be..49e8e9d 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -2,6 +2,7 @@
#include "api/Camera.h"
#include "system/AnimatorSystem.h"
#include "system/ParticleSystem.h"
+#include "types.h"
#include <SDL2/SDL_timer.h>
#include <crepe/ComponentManager.h>
@@ -51,11 +52,11 @@ int main(int argc, char * argv[]) {
.max_angle = 20,
.begin_lifespan = 0,
.end_lifespan = 60,
- .force_over_time = Vector2{0, 0},
+ .force_over_time = vec2{0, 0},
.boundary{
.width = 1000,
.height = 1000,
- .offset = Vector2{0, 0},
+ .offset = vec2{0, 0},
.reset_on_exit = false,
},
.sprite = test_sprite,
@@ -68,6 +69,7 @@ int main(int argc, char * argv[]) {
/*
game_object
.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,
+ .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,
FlipSettings{false, false})
.order_in_layer
= 6;