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-rw-r--r--src/example/rendering_particle.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 026c9ce..5a50d27 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -53,16 +53,15 @@ public:
Color color(255, 255, 255, 255);
- auto img = Texture("asset/spritesheet/spritesheet_test.png");
+ auto img = Texture("asset/spritesheet/pokemon_spritesheet.png");
Sprite & test_sprite = game_object.add_component<Sprite>(
- img, color, Sprite::FlipSettings{true, true}, 1, 1, vec2{1, 1});
+ img, color, Sprite::FlipSettings{false, false}, 1, 1, vec2{100, 100});
- //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true;
- game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true;
+ auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4, 0);
- auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1280, 720},
- vec2{2.59, 1.95}, 2.0);
+ auto & cam = game_object.add_component<Camera>(Color::, ivec2{720, 1280},
+ vec2{400, 400}, 1.0);
}
string get_name() const { return "TestScene"; };