diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/rendering_particle.cpp | 25 | 
1 files changed, 4 insertions, 21 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index add43f4..1c8072e 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -13,7 +13,6 @@  #include <crepe/manager/ComponentManager.h>  #include <crepe/manager/Mediator.h>  #include <crepe/types.h> -#include <iostream>  using namespace crepe;  using namespace std; @@ -21,11 +20,7 @@ using namespace std;  class TestScene : public Scene {  public:  	void load_scene() { - -		cout << "TestScene" << endl; -		Mediator & mediator = this->mediator; -		ComponentManager & mgr = mediator.component_manager; -		GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); +		GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1);  		Color color(255, 255, 255, 255); @@ -41,25 +36,13 @@ public:  					 .angle_offset = 0,  					 .position_offset = {0, 0},  				 }); +		auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); -		//auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); -		//anim.set_anim(0); - -		auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400}, +		auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},  													   Camera::Data{  														   .bg_color = Color::WHITE,  													   }); - -		function<void()> on_click = [&]() { cout << "button clicked" << std::endl; }; -		function<void()> on_enter = [&]() { cout << "enter" << std::endl; }; -		function<void()> on_exit = [&]() { cout << "exit" << std::endl; }; - -		auto & button -			= game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false); -		button.on_mouse_enter = on_enter; -		button.on_mouse_exit = on_exit; -		button.is_toggle = true; -		button.active = true; +		cam.data.postion_offset = {1000,1000};  	}  	string get_name() const { return "TestScene"; };  |