diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/rendering_particle.cpp | 24 | 
1 files changed, 15 insertions, 9 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 5440fdd..0a2f946 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -7,8 +7,8 @@  #include <crepe/api/Button.h>  #include <crepe/api/Camera.h>  #include <crepe/api/Color.h> +#include <crepe/api/Engine.h>  #include <crepe/api/GameObject.h> -#include <crepe/api/LoopManager.hpp>  #include <crepe/api/ParticleEmitter.h>  #include <crepe/api/Rigidbody.h>  #include <crepe/api/Sprite.h> @@ -27,6 +27,7 @@ public:  		Color color(255, 255, 255, 255); +		/*  		Asset img{"asset/texture/square.png"};  		Sprite & test_sprite = game_object.add_component<Sprite>( @@ -49,6 +50,7 @@ public:  														 .position_offset = {0, -1},  														 .world_space = false,  													 }); +		*/  		auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5},  													   Camera::Data{ @@ -56,21 +58,25 @@ public:  														   .postion_offset = {1000, 1000},  													   }); -		/* -		game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", -										Text::Data{.text_color = Color::RED}, "test TEST"); +		game_object.add_component<Text>(vec2{1, 1}, vec2{0, -1}, "ComicSansMS", +										Text::Data{ +											.text_color = Color::RED, +										}, +										"test TEST"); -		game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", -										Text::Data{.text_color = Color::BLACK}, "TEST test"); -		*/ +		game_object.add_component<Text>(vec2{1, 1}, vec2{0, 1}, "Ariel", +										Text::Data{ +											.text_color = Color::BLACK, +										}, +										"TEST test").world_space = true;  	}  	string get_name() const { return "TestScene"; };  };  int main(int argc, char * argv[]) { -	LoopManager engine; +	Engine engine;  	engine.add_scene<TestScene>(); -	engine.start(); +	engine.main();  	return 0;  }  |