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-rw-r--r--src/example/CMakeLists.txt5
-rw-r--r--src/example/gameloop.cpp7
-rw-r--r--src/example/particles.cpp43
-rw-r--r--src/example/rendering.cpp13
4 files changed, 63 insertions, 5 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index d43d56c..5b7d7c2 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -28,5 +28,10 @@ add_example(proxy)
add_example(db)
add_example(ecs)
add_example(scene_manager)
+<<<<<<< HEAD
add_example(collision)
+=======
+add_example(particles)
+add_example(gameloop)
+>>>>>>> be1e97bc7a494963ab1567492fafcda99e36f683
diff --git a/src/example/gameloop.cpp b/src/example/gameloop.cpp
new file mode 100644
index 0000000..a676f20
--- /dev/null
+++ b/src/example/gameloop.cpp
@@ -0,0 +1,7 @@
+#include "crepe/api/LoopManager.h"
+using namespace crepe;
+int main() {
+ LoopManager gameloop;
+ gameloop.start();
+ return 1;
+}
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
new file mode 100644
index 0000000..6eab046
--- /dev/null
+++ b/src/example/particles.cpp
@@ -0,0 +1,43 @@
+#include <crepe/ComponentManager.h>
+#include <crepe/api/AssetManager.h>
+
+#include <crepe/Component.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0);
+ Color color(0, 0, 0, 0);
+ Sprite test_sprite = game_object.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{true, true});
+ game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
+ .position = {0, 0},
+ .max_particles = 100,
+ .emission_rate = 0,
+ .min_speed = 0,
+ .max_speed = 0,
+ .min_angle = 0,
+ .max_angle = 0,
+ .begin_lifespan = 0,
+ .end_lifespan = 0,
+ .force_over_time = Vector2{0, 0},
+ .boundary{
+ .width = 0,
+ .height = 0,
+ .offset = Vector2{0, 0},
+ .reset_on_exit = false,
+ },
+ .sprite = test_sprite,
+ });
+
+ return 0;
+}
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index d554a8a..827ad07 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -1,3 +1,4 @@
+#include "api/Camera.h"
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/system/RenderSystem.h>
@@ -23,26 +24,28 @@ int main() {
auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1);
auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1);
- auto & mgr = AssetManager::get_instance();
// Normal adding components
{
Color color(0, 0, 0, 0);
obj.add_component<Sprite>(
make_shared<Texture>("../asset/texture/img.png"), color,
- FlipSettings{true, true});
+ FlipSettings{false, false});
+ obj.add_component<Camera>(Color::get_red());
}
-
{
Color color(0, 0, 0, 0);
- auto img = mgr.cache<Texture>("../asset/texture/second.png");
- obj1.add_component<Sprite>(img, color, FlipSettings{true, true});
+ obj1.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/second.png"), color,
+ FlipSettings{true, true});
}
+ /*
{
Color color(0, 0, 0, 0);
auto img = mgr.cache<Texture>("../asset/texture/second.png");
obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
}
+ */
auto & sys = crepe::RenderSystem::get_instance();
auto start = std::chrono::steady_clock::now();