diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/rendering_particle.cpp | 12 | 
1 files changed, 9 insertions, 3 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 062f11f..5030bc6 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -15,6 +15,7 @@  #include <crepe/system/RenderSystem.h>  #include <chrono> +#include <iostream>  #include <memory>  using namespace crepe; @@ -27,11 +28,11 @@ int main(int argc, char * argv[]) {  	ParticleSystem psys{mgr};  	Color color(255, 255, 255, 255); -	//game_object.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false,false}); -	Sprite test_sprite = game_object.add_component<Sprite>( +	Sprite & test_sprite = game_object.add_component<Sprite>(  		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false}); -	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ +	test_sprite.order_in_layer = 5; +	auto test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{  		.position = {0, 0},  		.max_particles = 10,  		.emission_rate = 0.1, @@ -52,6 +53,11 @@ int main(int argc, char * argv[]) {  	});  	game_object.add_component<Camera>(Color::WHITE); +	game_object +		.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, +							   FlipSettings{false, false}) +		.order_in_layer +		= 6;  	auto start = std::chrono::steady_clock::now();  	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {  |