diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/audio_internal.cpp | 8 | ||||
-rw-r--r-- | src/example/particles.cpp | 2 | ||||
-rw-r--r-- | src/example/rendering.cpp | 13 |
3 files changed, 11 insertions, 12 deletions
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp index 661161a..1647f20 100644 --- a/src/example/audio_internal.cpp +++ b/src/example/audio_internal.cpp @@ -25,11 +25,11 @@ int _ = []() { int main() { // Load a background track (Ogg Vorbis) - auto bgm = Sound("../mwe/audio/bgm.ogg"); + auto bgm = Sound("mwe/audio/bgm.ogg"); // Load three short samples (WAV) - auto sfx1 = Sound("../mwe/audio/sfx1.wav"); - auto sfx2 = Sound("../mwe/audio/sfx2.wav"); - auto sfx3 = Sound("../mwe/audio/sfx3.wav"); + auto sfx1 = Sound("mwe/audio/sfx1.wav"); + auto sfx2 = Sound("mwe/audio/sfx2.wav"); + auto sfx3 = Sound("mwe/audio/sfx3.wav"); // Start the background track bgm.play(); diff --git a/src/example/particles.cpp b/src/example/particles.cpp index 3d5f676..d4638a2 100644 --- a/src/example/particles.cpp +++ b/src/example/particles.cpp @@ -18,7 +18,7 @@ int main(int argc, char * argv[]) { GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); Color color(0, 0, 0, 0); Sprite test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); + make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true}); game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ .position = {0, 0}, .max_particles = 100, diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index ecd3f6a..01794f8 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -30,17 +30,16 @@ int main() { // Normal adding components { Color color(0, 0, 0, 0); - Sprite & sprite - = obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), - color, FlipSettings{false, false}); + Sprite & sprite = obj.add_component<Sprite>( + make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false}); sprite.sorting_in_layer = 2; sprite.order_in_layer = 1; - obj.add_component<Camera>(Color::get_red()); + obj.add_component<Camera>(Color::RED); } { Color color(0, 0, 0, 0); Sprite & sprite = obj1.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); + make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true}); sprite.sorting_in_layer = 2; sprite.order_in_layer = 2; } @@ -48,7 +47,7 @@ int main() { { Color color(0, 0, 0, 0); Sprite & sprite = obj2.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); + make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true}); sprite.sorting_in_layer = 1; sprite.order_in_layer = 2; } @@ -56,7 +55,7 @@ int main() { /* { Color color(0, 0, 0, 0); - auto img = mgr.cache<Texture>("../asset/texture/second.png"); + auto img = mgr.cache<Texture>("asset/texture/second.png"); obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); } */ |