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-rw-r--r--src/example/collision.cpp33
1 files changed, 19 insertions, 14 deletions
diff --git a/src/example/collision.cpp b/src/example/collision.cpp
index a1b22f0..a5cec83 100644
--- a/src/example/collision.cpp
+++ b/src/example/collision.cpp
@@ -49,8 +49,11 @@ int main(int argc, char * argv[]) {
LoopManager gameloop;
Color color(0, 0, 0, 0);
+ double screen_size_width = 1280;
+ double screen_size_height = 960;
+ double world_collider = 1000;
//define playable world
- GameObject World(0, "Name", "Tag", Vector2{0, 0}, 0, 1);
+ GameObject World(0, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1);
World.add_component<Rigidbody>(Rigidbody::Data{
.mass = 0,
.gravity_scale = 0,
@@ -58,46 +61,48 @@ int main(int argc, char * argv[]) {
.constraints = {0, 0, 0},
.use_gravity = false,
.bounce = false,
- .offset = {320,240}
+ .offset = {0,0}
});
- World.add_component<BoxCollider>(Vector2{0, -740}, 1000, 1000); // Top
- World.add_component<BoxCollider>(Vector2{0, 740}, 1000, 1000); // Bottom
- World.add_component<BoxCollider>(Vector2{-820, 0}, 1000, 1000); // Left
- World.add_component<BoxCollider>(Vector2{820, 0}, 1000, 1000); // right
+ // World.add_component<BoxCollider>(Vector2{0, -740}, 1000, 1000); // Top
+ World.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom
+ // World.add_component<BoxCollider>(Vector2{-820, 0}, 1000, 1000); // Left
+ // World.add_component<BoxCollider>(Vector2{820, 0}, 1000, 1000); // right
- GameObject game_object1(1, "Name", "Tag", Vector2{320, 240}, 0, 1);
+ GameObject game_object1(1, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
+ .linear_velocity = {0,1},
.constraints = {0, 0, 0},
.use_gravity = false,
.bounce = false,
- .offset = {0,0}
+ .offset = {0,0},
});
- game_object1.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+ game_object1.add_component<BoxCollider>(Vector2{0, 0}, 40, 40);
game_object1.add_component<BehaviorScript>().set_script<MyScript>();
game_object1.add_component<Sprite>(
- make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color,
+ make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color,
FlipSettings{true, true});
game_object1.add_component<Camera>(Color::get_white());
- // GameObject game_object2(2, "Name", "Tag", Vector2{10, 10}, 0, 1);
+ // GameObject game_object2(2, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2+100}, 0, 1);
// game_object2.add_component<Rigidbody>(Rigidbody::Data{
// .mass = 1,
// .gravity_scale = 1,
// .body_type = Rigidbody::BodyType::DYNAMIC,
+ // .linear_velocity = {0,0},
// .constraints = {0, 0, 0},
// .use_gravity = false,
// .bounce = false,
- // .offset = {0,0}
+ // .offset = {0,0},
// });
- // game_object2.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+ // game_object2.add_component<BoxCollider>(Vector2{0, 0}, 40, 40);
// game_object2.add_component<BehaviorScript>().set_script<MyScript>();
// game_object2.add_component<Sprite>(
- // make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color,
+ // make_shared<Texture>("/home/jaro/crepe/asset/texture/red_square.png"), color,
// FlipSettings{true, true});