diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/example/game.cpp (renamed from src/example/collision.cpp) | 84 | ||||
| -rw-r--r-- | src/example/particles.cpp | 43 | ||||
| -rw-r--r-- | src/example/physics.cpp | 24 | ||||
| -rw-r--r-- | src/example/rendering.cpp | 4 | 
5 files changed, 28 insertions, 129 deletions
| diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index d2ea926..2facc4d 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,7 +28,7 @@ add_example(proxy)  add_example(db)  add_example(ecs)  add_example(scene_manager) -add_example(collision) +add_example(game)  add_example(events)  add_example(particles)  add_example(gameloop) diff --git a/src/example/collision.cpp b/src/example/game.cpp index f51380e..a9f6103 100644 --- a/src/example/collision.cpp +++ b/src/example/game.cpp @@ -1,31 +1,19 @@ -#include "api/BoxCollider.h" -#include "system/CollisionSystem.h" -#include <crepe/system/ScriptSystem.h> -#include <crepe/Component.h> -#include <crepe/ComponentManager.h>  #include <crepe/api/GameObject.h> +#include <crepe/api/Transform.h>  #include <crepe/api/Rigidbody.h>  #include <crepe/api/BoxCollider.h> -#include <crepe/api/Transform.h> -#include <crepe/system/PhysicsSystem.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/util/log.h> - +#include <crepe/api/Camera.h>  #include <crepe/api/Script.h> -#include <crepe/api/AssetManager.h>  #include <crepe/api/Color.h>  #include <crepe/api/Sprite.h>  #include <crepe/api/Texture.h> -#include <crepe/api/Transform.h>  #include <crepe/api/Vector2.h>  #include <crepe/api/Event.h>  #include <crepe/api/EventManager.h>  #include <crepe/api/LoopManager.h> -#include <chrono> -#include <memory> -  using namespace crepe; +  using namespace std;  class MyScript : public Script { @@ -34,27 +22,28 @@ class MyScript : public Script {  		return true;  	}  	void init() { -		EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->parent->game_object_id); +		EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->get_game_object_id());  	}  	void update() {  		// Retrieve component from the same GameObject this script is on  	} -	 -	  }; -int main(int argc, char * argv[]) { -	//setup -	LoopManager gameloop; -	Color color(0, 0, 0, 0); +class ConcreteScene1 : public Scene { +public: +	using Scene::Scene; + +	void load_scene() { +		ComponentManager & mgr = this->component_manager; +		Color color(0, 0, 0, 0);  	double screen_size_width = 640;  	double screen_size_height = 480;  	double world_collider = 1000;  	//define playable world  -	GameObject World(0, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); -	World.add_component<Rigidbody>(Rigidbody::Data{ +	GameObject world = mgr.new_object("Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); +	world.add_component<Rigidbody>(Rigidbody::Data{  		.mass = 0,  		.gravity_scale = 0,  		.body_type = Rigidbody::BodyType::STATIC, @@ -63,13 +52,13 @@ int main(int argc, char * argv[]) {  		.bounce = false,  		.offset = {0,0}  	}); -	World.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);;	// Top -	World.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom -	World.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left -	World.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right +	world.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);;	// Top +	world.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom +	world.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left +	world.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right -	GameObject game_object1(1, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); +	GameObject game_object1 = mgr.new_object("Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1);  	game_object1.add_component<Rigidbody>(Rigidbody::Data{  		.mass = 1,  		.gravity_scale = 0.01, @@ -87,37 +76,14 @@ int main(int argc, char * argv[]) {  	make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color,  	FlipSettings{true, true});  	game_object1.add_component<Camera>(Color::get_white()); -	 - -	// GameObject game_object2(2, "Name", "Tag", Vector2{20, 470}, 0, 1); -	// game_object2.add_component<Rigidbody>(Rigidbody::Data{ -	// 	.mass = 1, -	// 	.gravity_scale = 1, -	// 	.body_type = Rigidbody::BodyType::DYNAMIC, -	// 	.linear_velocity = {0,0}, -	// 	.constraints = {0, 0, 0}, -	// 	.use_gravity = false, -	// 	.bounce = false, -	// 	.offset = {0,0}, -	// }); -	// game_object2.add_component<BoxCollider>(Vector2{0, 0}, 0, 0); -	// game_object2.add_component<BehaviorScript>().set_script<MyScript>(); -	// game_object2.add_component<Sprite>( -	// make_shared<Texture>("/home/jaro/crepe/asset/texture/red_square.png"), color, -	// FlipSettings{true, true}); -	 -	 -	crepe::ScriptSystem sys; -	// Update all scripts. This should result in MyScript::update being called -	sys.update(); -	 -	gameloop.start(); -	// auto & render = crepe::RenderSystem::get_instance(); -	// auto start = std::chrono::steady_clock::now(); -	// while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { -	//	 render.update(); -	// } +	} +}; +int main(int argc, char * argv[]) { +	LoopManager gameloop; +	gameloop.scene_manager.add_scene<ConcreteScene1>("scene1"); +	gameloop.scene_manager.load_next_scene(); +	gameloop.start();  	return 0;  } diff --git a/src/example/particles.cpp b/src/example/particles.cpp deleted file mode 100644 index 3d5f676..0000000 --- a/src/example/particles.cpp +++ /dev/null @@ -1,43 +0,0 @@ -#include <crepe/ComponentManager.h> -#include <crepe/api/AssetManager.h> - -#include <crepe/Component.h> -#include <crepe/api/Color.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/ParticleEmitter.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { -	ComponentManager mgr{}; -	GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); -	Color color(0, 0, 0, 0); -	Sprite test_sprite = game_object.add_component<Sprite>( -		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); -	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ -		.position = {0, 0}, -		.max_particles = 100, -		.emission_rate = 0, -		.min_speed = 0, -		.max_speed = 0, -		.min_angle = 0, -		.max_angle = 0, -		.begin_lifespan = 0, -		.end_lifespan = 0, -		.force_over_time = Vector2{0, 0}, -		.boundary{ -			.width = 0, -			.height = 0, -			.offset = Vector2{0, 0}, -			.reset_on_exit = false, -		}, -		.sprite = test_sprite, -	}); - -	return 0; -} diff --git a/src/example/physics.cpp b/src/example/physics.cpp deleted file mode 100644 index ad663a0..0000000 --- a/src/example/physics.cpp +++ /dev/null @@ -1,24 +0,0 @@ -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Transform.h> -#include <crepe/system/PhysicsSystem.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { -	ComponentManager mgr{}; - -	GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0); -	game_object.add_component<Rigidbody>(Rigidbody::Data{ -		.mass = 1, -		.gravity_scale = 1, -		.body_type = Rigidbody::BodyType::DYNAMIC, -		.constraints = {0, 0, 0}, -		.use_gravity = true, -		.bounce = false, -	}); -	return 0; -} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index c9e62f1..14ecaa9 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -30,13 +30,13 @@ int main() {  	// Normal adding components  	{  		Color color(0, 0, 0, 0); -		obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, +		obj.add_component<Sprite>(make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color,  								  FlipSettings{false, false});  		obj.add_component<Camera>(Color::get_red());  	}  	{  		Color color(0, 0, 0, 0); -		obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, +		obj1.add_component<Sprite>(make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color,  								   FlipSettings{true, true});  	} |