diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/example/collision.cpp | 42 | 
2 files changed, 43 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 36f9d4d..d43d56c 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,4 +28,5 @@ add_example(proxy)  add_example(db)  add_example(ecs)  add_example(scene_manager) +add_example(collision) diff --git a/src/example/collision.cpp b/src/example/collision.cpp new file mode 100644 index 0000000..9faac69 --- /dev/null +++ b/src/example/collision.cpp @@ -0,0 +1,42 @@ +#include "api/BoxCollider.h" +#include "system/CollisionSystem.h" +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/Transform.h> +#include <crepe/system/PhysicsSystem.h> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + +	GameObject game_object1(0, "Name", "Tag", Vector2{1, 1}, 90, 1); +	game_object1.add_component<Rigidbody>(Rigidbody::Data{ +		.mass = 1, +		.gravity_scale = 1, +		.body_type = Rigidbody::BodyType::DYNAMIC, +		.constraints = {0, 0, 0}, +		.use_gravity = true, +		.bounce = false, +		.offset = {3,3} +	}); +	game_object1.add_component<BoxCollider>(Vector2{5, 5}, 100, 50); + +	GameObject game_object2(1, "Name", "Tag", Vector2{20, 2}, 90, 1); +	game_object2.add_component<Rigidbody>(Rigidbody::Data{ +		.mass = 1, +		.gravity_scale = 1, +		.body_type = Rigidbody::BodyType::DYNAMIC, +		.constraints = {0, 0, 0}, +		.use_gravity = true, +		.bounce = false, +		.offset = {4,4} +	}); +	game_object2.add_component<BoxCollider>(Vector2{6, 6}, 100, 50); +	CollisionSystem coltest; +	coltest.update(); +	return 0; +}  |