diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 28 |
1 files changed, 7 insertions, 21 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 07e43a1..9d6b537 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,21 +1,16 @@ -#include "api/Animator.h" -#include "api/Camera.h" -#include "api/LoopManager.h" -#include "api/LoopTimer.h" -#include "system/AnimatorSystem.h" -#include "system/ParticleSystem.h" -#include <SDL2/SDL_timer.h> -#include <crepe/ComponentManager.h> - #include <crepe/Component.h> +#include <crepe/api/Animator.h> +#include <crepe/api/Camera.h> #include <crepe/api/Color.h> #include <crepe/api/GameObject.h> +#include <crepe/api/LoopManager.hpp> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> #include <crepe/api/Transform.h> -#include <crepe/system/RenderSystem.h> +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/Mediator.h> #include <crepe/types.h> using namespace crepe; @@ -46,7 +41,8 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - ComponentManager & mgr = this->component_manager; + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); @@ -84,15 +80,5 @@ int main(int argc, char * argv[]) { LoopManager engine; engine.add_scene<TestScene>(); engine.start(); - - /* - game_object - .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, - .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, - FlipSettings{false, false}) - .order_in_layer - = 6; - */ - return 0; } |