diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/game.cpp | 2 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 45 | 
2 files changed, 25 insertions, 22 deletions
| diff --git a/src/example/game.cpp b/src/example/game.cpp index f5b6f4f..76ea8c2 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -82,7 +82,7 @@ class MyScript1 : public Script {  		subscribe<KeyPressEvent>(  			[this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });  	} -	void update() { +	void update(duration_t) {  		Rigidbody & tf = this->get_component<Rigidbody>();  		Log::logf("linear_velocity.x {}", tf.data.linear_velocity.x);  		Log::logf("linear_velocity.y {}", tf.data.linear_velocity.y); diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index add43f4..5440fdd 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,7 @@ + +  #include "api/Asset.h" +#include "api/Text.h"  #include <crepe/Component.h>  #include <crepe/api/Animator.h>  #include <crepe/api/Button.h> @@ -13,7 +16,6 @@  #include <crepe/manager/ComponentManager.h>  #include <crepe/manager/Mediator.h>  #include <crepe/types.h> -#include <iostream>  using namespace crepe;  using namespace std; @@ -21,15 +23,11 @@ using namespace std;  class TestScene : public Scene {  public:  	void load_scene() { - -		cout << "TestScene" << endl; -		Mediator & mediator = this->mediator; -		ComponentManager & mgr = mediator.component_manager; -		GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); +		GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1);  		Color color(255, 255, 255, 255); -		Asset img{"asset/spritesheet/spritesheet_test.png"}; +		Asset img{"asset/texture/square.png"};  		Sprite & test_sprite = game_object.add_component<Sprite>(  			img, Sprite::Data{ @@ -37,29 +35,34 @@ public:  					 .flip = Sprite::FlipSettings{false, false},  					 .sorting_in_layer = 2,  					 .order_in_layer = 2, -					 .size = {0, 100}, +					 .size = {1, 1},  					 .angle_offset = 0, -					 .position_offset = {0, 0}, +					 .position_offset = {0, 1}, +					 .world_space = false,  				 }); +		//auto & emitter			= game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); -		//auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); -		//anim.set_anim(0); +		Sprite & test_sprite1 +			= game_object.add_component<Sprite>(img, Sprite::Data{ +														 .color = color, +														 .size = {1, 1}, +														 .position_offset = {0, -1}, +														 .world_space = false, +													 }); -		auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400}, +		auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5},  													   Camera::Data{  														   .bg_color = Color::WHITE, +														   .postion_offset = {1000, 1000},  													   }); -		function<void()> on_click = [&]() { cout << "button clicked" << std::endl; }; -		function<void()> on_enter = [&]() { cout << "enter" << std::endl; }; -		function<void()> on_exit = [&]() { cout << "exit" << std::endl; }; +		/* +		game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", +										Text::Data{.text_color = Color::RED}, "test TEST"); -		auto & button -			= game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false); -		button.on_mouse_enter = on_enter; -		button.on_mouse_exit = on_exit; -		button.is_toggle = true; -		button.active = true; +		game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", +										Text::Data{.text_color = Color::BLACK}, "TEST test"); +		*/  	}  	string get_name() const { return "TestScene"; }; |