diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 29 |
1 files changed, 23 insertions, 6 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 0fe24df..07cfae2 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,7 @@ + + #include "api/Asset.h" +#include "api/Text.h" #include <crepe/Component.h> #include <crepe/api/Animator.h> #include <crepe/api/Button.h> @@ -20,11 +23,11 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object = new_object("", "", vec2{0, 0}, 45, 1); Color color(255, 255, 255, 255); - Asset img{"asset/spritesheet/spritesheet_test.png"}; + Asset img{"asset/texture/square.png"}; Sprite & test_sprite = game_object.add_component<Sprite>( img, Sprite::Data{ @@ -32,18 +35,32 @@ public: .flip = Sprite::FlipSettings{false, false}, .sorting_in_layer = 2, .order_in_layer = 2, - .size = {0, 100}, + .size = {1, 1}, .angle_offset = 0, - .position_offset = {0, 0}, + .position_offset = {0, 1}, }); auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); - auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400}, + Sprite & test_sprite1 + = game_object.add_component<Sprite>(img, Sprite::Data{ + .color = color, + .size = {1, 1}, + .position_offset = {0, -1}, + }); + + auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5}, Camera::Data{ .bg_color = Color::WHITE, }); - cam.data.postion_offset = {1000, 1000}; + + /* + game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", + Text::Data{.text_color = Color::RED}, "test TEST"); + + game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", + Text::Data{.text_color = Color::BLACK}, "TEST test"); + */ } string get_name() const { return "TestScene"; }; |