diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index b57ba04..48e02ba 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -71,21 +71,21 @@ public: anim.set_anim(2); anim.pause(); - auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400}, + auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400}, Camera::Data{ .bg_color = Color::WHITE, }); - function<void()> on_click = [&](){ cout << "button clicked" << std::endl; }; - function<void()> on_enter = [&](){ cout << "enter" << std::endl; }; - function<void()> on_exit = [&](){ cout << "exit" << std::endl; }; + function<void()> on_click = [&]() { cout << "button clicked" << std::endl; }; + function<void()> on_enter = [&]() { cout << "enter" << std::endl; }; + function<void()> on_exit = [&]() { cout << "exit" << std::endl; }; - auto & button = game_object.add_component<Button>(vec2{200,200}, vec2{0,0}, on_click, false); + auto & button + = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false); button.on_mouse_enter = on_enter; button.on_mouse_exit = on_exit; button.is_toggle = true; button.active = true; - } string get_name() const { return "TestScene"; }; |