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-rw-r--r--src/example/rendering_particle.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index b57ba04..48e02ba 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -71,21 +71,21 @@ public:
anim.set_anim(2);
anim.pause();
- auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
+ auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400},
Camera::Data{
.bg_color = Color::WHITE,
});
- function<void()> on_click = [&](){ cout << "button clicked" << std::endl; };
- function<void()> on_enter = [&](){ cout << "enter" << std::endl; };
- function<void()> on_exit = [&](){ cout << "exit" << std::endl; };
+ function<void()> on_click = [&]() { cout << "button clicked" << std::endl; };
+ function<void()> on_enter = [&]() { cout << "enter" << std::endl; };
+ function<void()> on_exit = [&]() { cout << "exit" << std::endl; };
- auto & button = game_object.add_component<Button>(vec2{200,200}, vec2{0,0}, on_click, false);
+ auto & button
+ = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false);
button.on_mouse_enter = on_enter;
button.on_mouse_exit = on_exit;
button.is_toggle = true;
button.active = true;
-
}
string get_name() const { return "TestScene"; };