diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/example/collision.cpp | 68 | 
2 files changed, 69 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index ddb0262..d2ea926 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,6 +28,7 @@ add_example(proxy)  add_example(db)  add_example(ecs)  add_example(scene_manager) +add_example(collision)  add_example(events)  add_example(particles)  add_example(gameloop) diff --git a/src/example/collision.cpp b/src/example/collision.cpp new file mode 100644 index 0000000..e82b493 --- /dev/null +++ b/src/example/collision.cpp @@ -0,0 +1,68 @@ +#include "api/BoxCollider.h" +#include "system/CollisionSystem.h" +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/Transform.h> +#include <crepe/system/PhysicsSystem.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/AssetManager.h> +#include <crepe/api/Color.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> + +#include <chrono> +#include <memory> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { +	Color color(0, 0, 0, 0); + +	GameObject game_object1(0, "Name", "Tag", Vector2{10, 10}, 0, 1); +	game_object1.add_component<Rigidbody>(Rigidbody::Data{ +		.mass = 1, +		.gravity_scale = 1, +		.body_type = Rigidbody::BodyType::DYNAMIC, +		.constraints = {0, 0, 0}, +		.use_gravity = true, +		.bounce = false, +		.offset = {0,0} +	}); +	game_object1.add_component<BoxCollider>(Vector2{5, 5}, 5, 5); +	// game_object1.add_component<Sprite>( +	// make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color, +	// FlipSettings{true, true}); +	 + +	GameObject game_object2(1, "Name", "Tag", Vector2{20, 0}, 90, 1); +	game_object2.add_component<Rigidbody>(Rigidbody::Data{ +		.mass = 1, +		.gravity_scale = 1, +		.body_type = Rigidbody::BodyType::DYNAMIC, +		.constraints = {0, 0, 0}, +		.use_gravity = true, +		.bounce = false, +		.offset = {0,0} +	}); +	game_object2.add_component<BoxCollider>(Vector2{5, 5}, 5, 5); +	// game_object2.add_component<Sprite>( +	// make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color, +	// FlipSettings{true, true}); + +	CollisionSystem coltest; +	coltest.update(); +	// auto & sys = crepe::RenderSystem::get_instance(); +	// auto start = std::chrono::steady_clock::now(); +	// while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { +	// 	sys.update(); +	// } +	return 0; +}  |