diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/game.cpp | 71 |
1 files changed, 50 insertions, 21 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp index 3975650..fb7fb63 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -4,6 +4,7 @@ #include "manager/ComponentManager.h" #include "manager/Mediator.h" #include "types.h" +#include <cmath> #include <crepe/api/BoxCollider.h> #include <crepe/api/Camera.h> #include <crepe/api/Color.h> @@ -23,7 +24,7 @@ using namespace std; class MyScript1 : public Script { bool flip = false; bool oncollision(const CollisionEvent & test) { - Log::logf("Box {} script on_collision()", test.info.this_collider.game_object_id); + Log::logf("Box {} script on_collision()", test.info.self.metadata.game_object_id); return true; } bool keypressed(const KeyPressEvent & test) { @@ -68,11 +69,6 @@ class MyScript1 : public Script { //add collider switch break; } - case Keycode::Q: { - Rigidbody & rg = this->get_component<Rigidbody>(); - rg.data.angular_velocity = 1; - break; - } default: break; } @@ -97,7 +93,7 @@ class MyScript1 : public Script { class MyScript2 : public Script { bool flip = false; bool oncollision(const CollisionEvent & test) { - Log::logf("Box {} script on_collision()", test.info.this_collider.game_object_id); + Log::logf("Box {} script on_collision()", test.info.self.metadata.game_object_id); return true; } bool keypressed(const KeyPressEvent & test) { @@ -141,6 +137,31 @@ class MyScript2 : public Script { //add collider switch break; } + case Keycode::J: { + Rigidbody & tf = this->get_component<Rigidbody>(); + tf.data.linear_velocity.x = -10; + break; + } + case Keycode::I: { + Rigidbody & tf = this->get_component<Rigidbody>(); + tf.data.linear_velocity.y -= 1; + break; + } + case Keycode::K: { + Rigidbody & tf = this->get_component<Rigidbody>(); + tf.data.linear_velocity.y += 1; + break; + } + case Keycode::L: { + Rigidbody & tf = this->get_component<Rigidbody>(); + tf.data.linear_velocity.x = 10; + break; + } + case Keycode::O: { + Rigidbody & tf = this->get_component<Rigidbody>(); + tf.data.linear_velocity.x = 0; + break; + } default: break; } @@ -174,10 +195,9 @@ public: GameObject world = new_object( "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); world.add_component<Rigidbody>(Rigidbody::Data{ - .mass = 0, + .mass = 1, .gravity_scale = 0, - .body_type = Rigidbody::BodyType::STATIC, - .offset = {0, 0}, + .body_type = Rigidbody::BodyType::DYNAMIC, }); world.add_component<BoxCollider>( vec2{world_collider, world_collider}, @@ -200,23 +220,25 @@ public: }); GameObject game_object1 = new_object( - "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); + "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2 + 20}, 0, 1); game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, - .gravity_scale = 1, + .gravity_scale = 0, .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = {0, 1}, + .linear_velocity = {0, 0}, .constraints = {0, 0, 0}, - .elastisity_coefficient = 0, - .offset = {0, 0}, + .elasticity_coefficient = 1, }); // add box with boxcollider game_object1.add_component<BoxCollider>(vec2{20, 20}); game_object1.add_component<BehaviorScript>().set_script<MyScript1>(); - Asset img1{"asset/texture/square.png"}; + Asset img1{"asset/texture/test_ap43.png"}; game_object1.add_component<Sprite>(img1, Sprite::Data{ + .sorting_in_layer = 2, + .order_in_layer = 2, .size = {20, 20}, + .position_offset = {0, 0}, }); //add circle with cirlcecollider deactiveated @@ -231,15 +253,14 @@ public: = false; GameObject game_object2 = new_object( - "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); + "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 90, 1); game_object2.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 0, .body_type = Rigidbody::BodyType::STATIC, .linear_velocity = {0, 0}, .constraints = {0, 0, 0}, - .elastisity_coefficient = 1, - .offset = {0, 0}, + .elasticity_coefficient = 1, }); // add box with boxcollider game_object2.add_component<BoxCollider>(vec2{20, 20}); @@ -247,6 +268,9 @@ public: game_object2.add_component<Sprite>(img1, Sprite::Data{ .size = {20, 20}, + .angle_offset = 45, + .scale_offset = 1, + .position_offset = {0, 20}, }); //add circle with cirlcecollider deactiveated @@ -262,15 +286,17 @@ public: Asset img5{"asset/texture/square.png"}; GameObject particle = new_object( - "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); + "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 90, 1); auto & particle_image = particle.add_component<Sprite>(img5, Sprite::Data{ .size = {5, 5}, + .angle_offset = 45, + .scale_offset = 1, }); auto & test = particle.add_component<ParticleEmitter>(particle_image, ParticleEmitter::Data{ .offset = {0, 0}, .max_particles = 256, - .emission_rate = 1, + .emission_rate = 4, .min_speed = 10, .max_speed = 20, .min_angle = -20, @@ -278,6 +304,9 @@ public: .begin_lifespan = 0, .end_lifespan = 5, }); + particle.add_component<Rigidbody>(Rigidbody::Data{ + .angular_velocity = 20, + }); } string get_name() const { return "scene1"; } |