diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/CMakeLists.txt | 10 | ||||
| -rw-r--r-- | src/example/asset_manager.cpp | 35 | ||||
| -rw-r--r-- | src/example/components_internal.cpp | 11 | ||||
| -rw-r--r-- | src/example/rendering.cpp | 74 | ||||
| -rw-r--r-- | src/example/script.cpp | 2 | 
5 files changed, 125 insertions, 7 deletions
| diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 256d87e..368aa2e 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -1,3 +1,6 @@ +# all examples +add_custom_target(examples) +  # add_example(target_name [SOURCES...])  function(add_example target_name)  	# if SOURCES is not specified @@ -10,12 +13,15 @@ function(add_example target_name)  	add_executable(${target_name} EXCLUDE_FROM_ALL ${sources})  	target_link_libraries(${target_name} PUBLIC crepe) +	add_dependencies(examples ${target_name})  endfunction()  add_example(audio_internal)  add_example(components_internal)  add_example(script) +add_example(rendering) +add_example(asset_manager) +add_example(particle) +add_example(Physics)  add_example(particle)  add_example(Physics) -target_link_libraries(particle PUBLIC SDL2) -target_link_libraries(Physics PUBLIC SDL2) diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp new file mode 100644 index 0000000..9b41c2f --- /dev/null +++ b/src/example/asset_manager.cpp @@ -0,0 +1,35 @@ + + +#include <crepe/Sound.h> +#include <crepe/api/AssetManager.h> +#include <crepe/api/Texture.h> + +using namespace crepe; +using namespace crepe::api; +int main() { + +	// this needs to be called before the asset manager otherwise the destructor of sdl is not in the right order +	{ +		Texture test("../asset/texture/img.png"); +	} + +	auto & mgr = AssetManager::get_instance(); + +	{ +		auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); +		auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); +		auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); + +		auto img = mgr.cache<Texture>("../asset/texture/img.png"); +		auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); +	} + +	{ +		auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); +		auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); +		auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); + +		auto img = mgr.cache<Texture>("../asset/texture/img.png"); +		auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); +	} +} diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp index 3ba5b5a..ae6c765 100644 --- a/src/example/components_internal.cpp +++ b/src/example/components_internal.cpp @@ -6,14 +6,17 @@  #include <cassert>  #include <chrono> -#include <crepe/Collider.h>  #include <crepe/Component.h>  #include <crepe/ComponentManager.h> -#include <crepe/GameObject.h> -#include <crepe/Rigidbody.h> -#include <crepe/Sprite.h> + +#include <crepe/api/Collider.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +  #include <crepe/util/log.h> +using namespace crepe::api;  using namespace crepe;  using namespace std; diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp new file mode 100644 index 0000000..34d9f66 --- /dev/null +++ b/src/example/rendering.cpp @@ -0,0 +1,74 @@ + + +#include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> +#include <crepe/RenderSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/Color.h> +#include <crepe/api/Point.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/AssetManager.h> + +#include <chrono> +#include <memory> + +using namespace std; +using namespace crepe; +using namespace crepe::api; + +int main() { + +	dbg_trace(); + +	auto obj = GameObject(0, "name", "tag", 0); +	auto obj1= GameObject(0, "name", "tag", 0); +	auto obj2 = GameObject(0, "name", "tag", 0); + +	auto& mgr = AssetManager::get_instance(); +	// Normal adding components +	{ +		Color color(0, 0, 0, 0); +		Point point = { +			.x = 0, +			.y = 0, +		}; +		obj.add_component<Transform>(point, 1, 1); +		obj.add_component<Sprite>( +			make_shared<Texture>("../asset/texture/img.png"), color, +			flip_settings{true, true}); +	} +	{ +		Color color(0, 0, 0, 0); +		Point point = { +			.x = 500, +			.y = 0, +		}; +		obj.add_component<Transform>(point, 0, 0.1); +		auto img = mgr.cache<Texture>("../asset/texture/second.png");	 +		obj.add_component<Sprite>(img, color, +			flip_settings{true, true}); +	} +	{ +		Color color(0, 0, 0, 0); +		Point point = { +			.x = 800, +			.y = 0, +		}; +		//obj.add_component<Transform>(point, 0, 0.1); +		auto img = mgr.cache<Texture>("../asset/texture/second.png");	 +		obj.add_component<Sprite>(img, color, +			flip_settings{true, true}); +	} + + + + +	auto & sys = crepe::RenderSystem::get_instance(); +	auto start = std::chrono::steady_clock::now(); +	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { +		sys.update(); +	} +} diff --git a/src/example/script.cpp b/src/example/script.cpp index cc585db..6e5563c 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -4,11 +4,11 @@   */  #include <crepe/ComponentManager.h> -#include <crepe/GameObject.h>  #include <crepe/ScriptSystem.h>  #include <crepe/util/log.h>  #include <crepe/api/BehaviorScript.h> +#include <crepe/api/GameObject.h>  #include <crepe/api/Script.h>  using namespace crepe; 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