diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/game.cpp | 122 |
1 files changed, 75 insertions, 47 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp index d316729..8d634fa 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -53,29 +53,9 @@ private: const std::string name; }; -class Background { +class Start { public: - Background(Scene & scn) { - this->start(scn); - - this->hallway(scn, 1, Color::YELLOW); - - this->forest(scn, "1"); - - this->hallway(scn, 2, Color::MAGENTA); - - this->aquarium(scn); - - this->hallway(scn, 3, Color::CYAN); - - this->forest(scn, "2"); - - this->hallway(scn, 4, Color::GREEN); - - this->aquarium(scn); - } - - void start(Scene & scn) { + float create(Scene & scn, float begin_x) { GameObject begin = scn.new_object("start_begin", "background", vec2(begin_x, 0)); Asset begin_asset{"asset/jetpack_joyride/background/start/titleFG_1_TVOS.png"}; begin.add_component<Sprite>(begin_asset, Sprite::Data{ @@ -94,10 +74,13 @@ public: }); begin_x += 100; - this->add_lamp_start(end, vec2(-350, -95)); + this->add_lamp(end, vec2(-350, -95)); + + return begin_x; } - void add_lamp_start(GameObject & obj, vec2 offset, unsigned int fps = 10) { +private: + void add_lamp(GameObject & obj, vec2 offset, unsigned int fps = 10) { Asset lamp_asset{"asset/jetpack_joyride/background/start/alarmLight_TVOS.png"}; obj.add_component<Sprite>(lamp_asset, Sprite::Data{ .sorting_in_layer = 5, @@ -119,8 +102,11 @@ public: .looping = true, }); } +}; - void hallway(Scene & scn, unsigned int sector_num, Color sector_color) { +class Hallway { +public: + float create(Scene & scn, float begin_x, unsigned int sector_num, Color sector_color) { GameObject begin = scn.new_object("hallway_begin", "background", vec2(begin_x, 0)); Asset begin_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"}; begin.add_component<Sprite>(begin_asset, Sprite::Data{ @@ -130,9 +116,9 @@ public: }); begin_x += 600; - this->add_sector_number_hallway(begin, vec2(-200, 0), sector_num, sector_color); - this->add_lamp_hallway(begin, vec2(-70, -120), 11); - this->add_lamp_hallway(begin, vec2(30, -120), 9); + this->add_sector_number(begin, vec2(-200, 0), sector_num, sector_color); + this->add_lamp(begin, vec2(-70, -120), 11); + this->add_lamp(begin, vec2(30, -120), 9); GameObject middle_1 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0)); Asset middle_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; @@ -161,7 +147,7 @@ public: }); begin_x += 400; - this->add_lamp_hallway(middle_3, vec2(0, -120)); + this->add_lamp(middle_3, vec2(0, -120)); GameObject middle_4 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0)); Asset middle_asset_4{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; @@ -180,9 +166,12 @@ public: .size = vec2(0, 800), }); begin_x += 600; + + return begin_x; } - void add_lamp_hallway(GameObject & obj, vec2 offset, unsigned int fps = 10) { +private: + void add_lamp(GameObject & obj, vec2 offset, unsigned int fps = 10) { Asset lamp_asset{"asset/jetpack_joyride/background/hallway/alarmLight_TVOS.png"}; obj.add_component<Sprite>(lamp_asset, Sprite::Data{ .sorting_in_layer = 5, @@ -205,8 +194,8 @@ public: }); } - void add_sector_number_hallway(GameObject & obj, vec2 offset, unsigned int sector_num, - Color sector_color) { + void add_sector_number(GameObject & obj, vec2 offset, unsigned int sector_num, + Color sector_color) { Asset sector_text_asset{ "asset/jetpack_joyride/background/hallway/sectorText_TVOS.png"}; obj.add_component<Sprite>(sector_text_asset, Sprite::Data{ @@ -236,13 +225,16 @@ public: } sector_num_anim.pause(); } +}; - void forest(Scene & scn, std::string unique_bg_name) { +class Forest { +public: + float create(Scene & scn, float begin_x, std::string unique_bg_name) { GameObject script = scn.new_object("forest_script", "background"); script.add_component<BehaviorScript>().set_script<ParallaxScript>( begin_x - 400, begin_x + 3000 + 400, unique_bg_name); - this->add_background_forest(scn, begin_x, unique_bg_name); + this->add_background(scn, begin_x, unique_bg_name); GameObject begin = scn.new_object("forest_begin", "background", vec2(begin_x, 0)); Asset begin_asset{"asset/jetpack_joyride/background/forest/forestFG_1_TVOS.png"}; @@ -253,7 +245,7 @@ public: }); begin_x += 800; - this->add_background_forest(scn, begin_x, unique_bg_name); + this->add_background(scn, begin_x, unique_bg_name); GameObject middle_1 = scn.new_object("forest_middle", "background", vec2(begin_x, 0)); Asset middle_1_asset{"asset/jetpack_joyride/background/forest/forestFG_3_TVOS.png"}; @@ -264,7 +256,7 @@ public: }); begin_x += 800; - this->add_background_forest(scn, begin_x, unique_bg_name); + this->add_background(scn, begin_x, unique_bg_name); GameObject middle_2 = scn.new_object("forest_middle", "background", vec2(begin_x, 0)); Asset middle_2_asset{"asset/jetpack_joyride/background/forest/forestFG_3_TVOS.png"}; @@ -275,7 +267,7 @@ public: }); begin_x += 800; - this->add_background_forest(scn, begin_x, unique_bg_name); + this->add_background(scn, begin_x, unique_bg_name); GameObject end = scn.new_object("forest_end", "background", vec2(begin_x, 0)); Asset end_asset{"asset/jetpack_joyride/background/forest/forestFG_2_TVOS.png"}; @@ -286,10 +278,13 @@ public: }); begin_x += 600; - this->add_background_forest(scn, begin_x + 200, unique_bg_name); + this->add_background(scn, begin_x + 200, unique_bg_name); + + return begin_x; } - void add_background_forest(Scene & scn, float begin_x, std::string name) { +private: + void add_background(Scene & scn, float begin_x, std::string name) { GameObject bg_1 = scn.new_object("forest_bg_1_" + name, "forest_background", vec2(begin_x, 0)); Asset bg_1_asset{"asset/jetpack_joyride/background/forest/forestBG1_1_TVOS.png"}; @@ -352,9 +347,12 @@ public: .linear_velocity = vec2(40, 0), }); } +}; - void aquarium(Scene & scn) { - this->add_background_aquarium(scn, begin_x); +class Aquarium { +public: + float create(Scene & scn, float begin_x) { + this->add_background(scn, begin_x); GameObject aquarium_begin = scn.new_object("aquarium_begin", "background", vec2(begin_x, 0)); @@ -379,7 +377,7 @@ public: }); begin_x += 400; - this->add_background_aquarium(scn, begin_x - 200); + this->add_background(scn, begin_x - 200); GameObject aquarium_middle_2 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); @@ -405,7 +403,7 @@ public: }); begin_x += 400; - this->add_background_aquarium(scn, begin_x - 200); + this->add_background(scn, begin_x - 200); GameObject aquarium_middle_4 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); @@ -419,7 +417,7 @@ public: }); begin_x += 600; - this->add_background_aquarium(scn, begin_x); + this->add_background(scn, begin_x); GameObject aquarium_end = scn.new_object("aquarium_end", "background", vec2(begin_x, 0)); @@ -431,9 +429,12 @@ public: .size = vec2(0, 800), }); begin_x += 600; + + return begin_x; } - void add_background_aquarium(Scene & scn, float begin_x) { +private: + void add_background(Scene & scn, float begin_x) { GameObject bg_1 = scn.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0)); Asset bg_1_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_1_TVOS.png"}; @@ -483,9 +484,36 @@ public: .position_offset = vec2(-200, -200), }); } +}; -private: - float begin_x = 0; +class Background { +public: + Background(Scene & scn) { + Start start; + Hallway hallway; + Forest forest; + Aquarium aquarium; + + float begin_x = 0; + + begin_x = start.create(scn, begin_x); + + begin_x = hallway.create(scn, begin_x, 1, Color::YELLOW); + + begin_x = forest.create(scn, begin_x, "1"); + + begin_x = hallway.create(scn, begin_x, 2, Color::MAGENTA); + + begin_x = aquarium.create(scn, begin_x); + + begin_x = hallway.create(scn, begin_x, 3, Color::CYAN); + + begin_x = forest.create(scn, begin_x, "2"); + + begin_x = hallway.create(scn, begin_x, 4, Color::GREEN); + + begin_x = aquarium.create(scn, begin_x); + } }; class MoveCameraScript : public Script { |