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-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/replay.cpp69
2 files changed, 70 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 5a93b1f..791001e 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -19,3 +19,4 @@ endfunction()
add_example(rendering_particle)
add_example(game)
add_example(button)
+add_example(replay)
diff --git a/src/example/replay.cpp b/src/example/replay.cpp
new file mode 100644
index 0000000..6b1ed46
--- /dev/null
+++ b/src/example/replay.cpp
@@ -0,0 +1,69 @@
+#include "util/OptionalRef.h"
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/Camera.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/LoopManager.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/Mediator.h>
+
+using namespace crepe;
+using namespace std;
+
+class AnimationScript : public Script {
+ Transform * transform;
+ float t = 0;
+
+ void init() {
+ Log::logf("AnimationScript init");
+ transform = &get_component<Transform>();
+ }
+
+ void update() {
+ Log::logf("AnimationScript update");
+ t += 0.01;
+ transform->position = { sin(t), cos(t) };
+ }
+};
+
+class TestScene : public Scene {
+public:
+ using Scene::Scene;
+
+ void load_scene() {
+ Log::logf("Initializing scene...");
+ Mediator & m = this->mediator;
+ ComponentManager & mgr = m.component_manager;
+
+
+ GameObject cam = mgr.new_object("cam");
+ cam.add_component<Camera>(ivec2{640,480},vec2{3,3}, Camera::Data{
+ .bg_color = Color::WHITE,
+ });
+
+ GameObject square = mgr.new_object("square");
+ Texture texture{"asset/texture/square.png"};
+ square.add_component<Sprite>(texture, Sprite::Data{
+ .size = { 0.5, 0.5 },
+ });
+ square.add_component<BehaviorScript>().set_script<AnimationScript>();
+ Log::logf("Done initializing scene");
+ }
+
+ string get_name() const { return "scene1"; }
+};
+
+int main(int argc, char * argv[]) {
+ LoopManager gameloop;
+
+ gameloop.add_scene<TestScene>();
+ gameloop.start();
+ return 0;
+}