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-rw-r--r--src/example/game.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 69bfae2..01e55d5 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -206,7 +206,7 @@ public:
vec2{world_collider, world_collider},
vec2{0, screen_size_height / 2 + world_collider / 2}); // Bottom
world.add_component<BoxCollider>(
- vec2{world_collider, world_collider},
+ vec2{world_collider, world_collider},git stauts
vec2{0 - (screen_size_width / 2 + world_collider / 2), 0}); // Left
world.add_component<BoxCollider>(
vec2{world_collider, world_collider},
@@ -220,12 +220,12 @@ public:
});
GameObject game_object1 = new_object(
- "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2+30}, 0, 1);
+ "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2+60}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = {0, 1},
+ .linear_velocity = {0, 0},
.constraints = {0, 0, 0},
.elastisity_coefficient = 1,
});
@@ -257,7 +257,7 @@ public:
game_object2.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
- .body_type = Rigidbody::BodyType::KINEMATIC,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0, 0},
.constraints = {0, 0, 0},
.elastisity_coefficient = 1,