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-rw-r--r--src/example/game.cpp42
1 files changed, 34 insertions, 8 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index ec49742..dfa1e7e 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -1,3 +1,4 @@
+#include "api/BehaviorScript.h"
#include "api/CircleCollider.h"
#include "api/Scene.h"
#include "manager/ComponentManager.h"
@@ -19,12 +20,9 @@
using namespace crepe;
using namespace std;
-class Scene1 : public Scene {
+class Background {
public:
- void load_scene() {
- Mediator & m = this->mediator;
- ComponentManager & mgr = m.component_manager;
-
+ Background(ComponentManager & mgr) {
GameObject start_begin = mgr.new_object("start_begin", "background", vec2(0, 0));
Asset start_begin_asset{"asset/jetpack_joyride/background/start/titleFG_1_TVOS.png"};
start_begin.add_component<Sprite>(start_begin_asset, Sprite::Data{
@@ -157,15 +155,43 @@ public:
.order_in_layer = 1,
.size = vec2(0, 800),
});
+ }
+};
+
+class MoveCameraScript : public Script {
+public:
+ void init() {
+ subscribe<KeyPressEvent>(
+ [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
+ }
+
+private:
+ bool keypressed(const KeyPressEvent & event) {
+ if (event.key == Keycode::RIGHT) {
+ Transform & cam = this->get_components_by_name<Transform>("camera").front();
+ cam.position.x += 100;
+ } else if (event.key == Keycode::LEFT) {
+ Transform & cam = this->get_components_by_name<Transform>("camera").front();
+ cam.position.x -= 100;
+ }
+ return true;
+ }
+};
+
+class Scene1 : public Scene {
+public:
+ void load_scene() {
+ Mediator & m = this->mediator;
+ ComponentManager & mgr = m.component_manager;
+
+ Background background(mgr);
GameObject camera = mgr.new_object("camera", "camera", vec2(600, 0));
camera.add_component<Camera>(ivec2(1700, 720), vec2(2000, 800),
Camera::Data{
.bg_color = Color::RED,
});
- camera.add_component<Rigidbody>(Rigidbody::Data{
- .linear_velocity = vec2(1.5, 0),
- });
+ camera.add_component<BehaviorScript>().set_script<MoveCameraScript>();
}
string get_name() const { return "scene1"; }