diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/CMakeLists.txt | 3 | ||||
-rw-r--r-- | src/example/asset_manager.cpp | 35 | ||||
-rw-r--r-- | src/example/rendering.cpp | 74 |
3 files changed, 112 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index ceb8f9d..475d31c 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -23,3 +23,6 @@ add_example(particle) add_example(Physics) target_link_libraries(particle PUBLIC SDL2) target_link_libraries(Physics PUBLIC SDL2) +add_example(rendering) +add_example(asset_manager) + diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp new file mode 100644 index 0000000..9b41c2f --- /dev/null +++ b/src/example/asset_manager.cpp @@ -0,0 +1,35 @@ + + +#include <crepe/Sound.h> +#include <crepe/api/AssetManager.h> +#include <crepe/api/Texture.h> + +using namespace crepe; +using namespace crepe::api; +int main() { + + // this needs to be called before the asset manager otherwise the destructor of sdl is not in the right order + { + Texture test("../asset/texture/img.png"); + } + + auto & mgr = AssetManager::get_instance(); + + { + auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); + auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); + auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); + + auto img = mgr.cache<Texture>("../asset/texture/img.png"); + auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); + } + + { + auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); + auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); + auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); + + auto img = mgr.cache<Texture>("../asset/texture/img.png"); + auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); + } +} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp new file mode 100644 index 0000000..34d9f66 --- /dev/null +++ b/src/example/rendering.cpp @@ -0,0 +1,74 @@ + + +#include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> +#include <crepe/RenderSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/Color.h> +#include <crepe/api/Point.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/AssetManager.h> + +#include <chrono> +#include <memory> + +using namespace std; +using namespace crepe; +using namespace crepe::api; + +int main() { + + dbg_trace(); + + auto obj = GameObject(0, "name", "tag", 0); + auto obj1= GameObject(0, "name", "tag", 0); + auto obj2 = GameObject(0, "name", "tag", 0); + + auto& mgr = AssetManager::get_instance(); + // Normal adding components + { + Color color(0, 0, 0, 0); + Point point = { + .x = 0, + .y = 0, + }; + obj.add_component<Transform>(point, 1, 1); + obj.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, + flip_settings{true, true}); + } + { + Color color(0, 0, 0, 0); + Point point = { + .x = 500, + .y = 0, + }; + obj.add_component<Transform>(point, 0, 0.1); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj.add_component<Sprite>(img, color, + flip_settings{true, true}); + } + { + Color color(0, 0, 0, 0); + Point point = { + .x = 800, + .y = 0, + }; + //obj.add_component<Transform>(point, 0, 0.1); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj.add_component<Sprite>(img, color, + flip_settings{true, true}); + } + + + + + auto & sys = crepe::RenderSystem::get_instance(); + auto start = std::chrono::steady_clock::now(); + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + sys.update(); + } +} |