diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/example/events.cpp | 105 |
2 files changed, 106 insertions, 1 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 36f9d4d..da6ceba 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,4 +28,4 @@ add_example(proxy) add_example(db) add_example(ecs) add_example(scene_manager) - +add_example(events) diff --git a/src/example/events.cpp b/src/example/events.cpp new file mode 100644 index 0000000..53eb97f --- /dev/null +++ b/src/example/events.cpp @@ -0,0 +1,105 @@ +#include <iostream> + +#include <crepe/ComponentManager.h> +#include <crepe/system/ScriptSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Config.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Script.h> +#include <crepe/api/Transform.h> + +#include "crepe/api/Event.h" +#include "crepe/api/EventManager.h" +#include "crepe/api/IKeyListener.h" +#include "crepe/api/IMouseListener.h" +using namespace crepe; +using namespace std; +class MyScript : public Script, public IKeyListener,public IMouseListener{ + void update() { + // Retrieve component from the same GameObject this script is on + Transform & test = get_component<Transform>(); + dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); + } + + bool on_key_pressed(const KeyPressEvent & event) override{ + std::cout << "KeyPressed function" << std::endl; + return false; + } + bool on_key_released(const KeyReleaseEvent & event) override{ + std::cout << "KeyRelease function" << std::endl; + return false; + } + bool on_mouse_clicked(const MouseClickEvent & event){ + std::cout << "MouseClick function" << std::endl; + return false; + } + bool on_mouse_pressed(const MousePressEvent & event){ + std::cout << "MousePress function" << std::endl; + return false; + } + bool on_mouse_released(const MouseReleaseEvent & event){ + std::cout << "MouseRelease function" << std::endl; + return false; + } + bool on_mouse_moved(const MouseMoveEvent & event){ + std::cout << "MouseMove function" << std::endl; + return false; + } + +}; +class TestKeyListener : public IKeyListener { +public: + bool on_key_pressed(const KeyPressEvent &event) override { + std::cout << "TestKeyListener: Key Pressed - Code: " << event.key << std::endl; + return true; // Return true if the listener should remain active + } + bool on_key_released(const KeyReleaseEvent &event) override { + std::cout << "TestKeyListener: Key Released - Code: " << event.key << std::endl; + return true; + } +}; +int main() { + { + // Instantiate TestKeyListener, which subscribes to key events + TestKeyListener testListener; + + // Create game object with Transform and BehaviorScript components + auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); + obj.add_component<BehaviorScript>().set_script<MyScript>(); + + // Get ScriptSystem singleton instance (this would normally be done from the game loop) + ScriptSystem sys; + sys.update(); + + // Trigger some events + KeyPressEvent key_press; + key_press.key = 1; + key_press.repeat = 0; + + MouseClickEvent click_event; + click_event.button = MouseButton::LEFT_MOUSE; + click_event.mouse_x = 100; + click_event.mouse_y = 200; + std::cout << "testing custom listener:" << std::endl; + // Trigger the events while `testListener` is in scope + EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0); + EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0); + } // End of scope - triggers destruction of obj, MyScript, and `testListener`, unsubscribing from events + // After `testListener` is destroyed, triggering events again should have no output if unsubscription worked + KeyPressEvent key_press; + key_press.key = 1; + key_press.repeat = 0; + EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0); + + MouseClickEvent click_event; + click_event.button = MouseButton::LEFT_MOUSE; + click_event.mouse_x = 100; + click_event.mouse_y = 200; + EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0); + + return EXIT_SUCCESS; +} + + |