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-rw-r--r--src/example/CMakeLists.txt2
-rw-r--r--src/example/events.cpp105
2 files changed, 106 insertions, 1 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 36f9d4d..da6ceba 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -28,4 +28,4 @@ add_example(proxy)
add_example(db)
add_example(ecs)
add_example(scene_manager)
-
+add_example(events)
diff --git a/src/example/events.cpp b/src/example/events.cpp
new file mode 100644
index 0000000..53eb97f
--- /dev/null
+++ b/src/example/events.cpp
@@ -0,0 +1,105 @@
+#include <iostream>
+
+#include <crepe/ComponentManager.h>
+#include <crepe/system/ScriptSystem.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Config.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Transform.h>
+
+#include "crepe/api/Event.h"
+#include "crepe/api/EventManager.h"
+#include "crepe/api/IKeyListener.h"
+#include "crepe/api/IMouseListener.h"
+using namespace crepe;
+using namespace std;
+class MyScript : public Script, public IKeyListener,public IMouseListener{
+ void update() {
+ // Retrieve component from the same GameObject this script is on
+ Transform & test = get_component<Transform>();
+ dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
+ }
+
+ bool on_key_pressed(const KeyPressEvent & event) override{
+ std::cout << "KeyPressed function" << std::endl;
+ return false;
+ }
+ bool on_key_released(const KeyReleaseEvent & event) override{
+ std::cout << "KeyRelease function" << std::endl;
+ return false;
+ }
+ bool on_mouse_clicked(const MouseClickEvent & event){
+ std::cout << "MouseClick function" << std::endl;
+ return false;
+ }
+ bool on_mouse_pressed(const MousePressEvent & event){
+ std::cout << "MousePress function" << std::endl;
+ return false;
+ }
+ bool on_mouse_released(const MouseReleaseEvent & event){
+ std::cout << "MouseRelease function" << std::endl;
+ return false;
+ }
+ bool on_mouse_moved(const MouseMoveEvent & event){
+ std::cout << "MouseMove function" << std::endl;
+ return false;
+ }
+
+};
+class TestKeyListener : public IKeyListener {
+public:
+ bool on_key_pressed(const KeyPressEvent &event) override {
+ std::cout << "TestKeyListener: Key Pressed - Code: " << event.key << std::endl;
+ return true; // Return true if the listener should remain active
+ }
+ bool on_key_released(const KeyReleaseEvent &event) override {
+ std::cout << "TestKeyListener: Key Released - Code: " << event.key << std::endl;
+ return true;
+ }
+};
+int main() {
+ {
+ // Instantiate TestKeyListener, which subscribes to key events
+ TestKeyListener testListener;
+
+ // Create game object with Transform and BehaviorScript components
+ auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
+ obj.add_component<BehaviorScript>().set_script<MyScript>();
+
+ // Get ScriptSystem singleton instance (this would normally be done from the game loop)
+ ScriptSystem sys;
+ sys.update();
+
+ // Trigger some events
+ KeyPressEvent key_press;
+ key_press.key = 1;
+ key_press.repeat = 0;
+
+ MouseClickEvent click_event;
+ click_event.button = MouseButton::LEFT_MOUSE;
+ click_event.mouse_x = 100;
+ click_event.mouse_y = 200;
+ std::cout << "testing custom listener:" << std::endl;
+ // Trigger the events while `testListener` is in scope
+ EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
+ } // End of scope - triggers destruction of obj, MyScript, and `testListener`, unsubscribing from events
+ // After `testListener` is destroyed, triggering events again should have no output if unsubscription worked
+ KeyPressEvent key_press;
+ key_press.key = 1;
+ key_press.repeat = 0;
+ EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
+
+ MouseClickEvent click_event;
+ click_event.button = MouseButton::LEFT_MOUSE;
+ click_event.mouse_x = 100;
+ click_event.mouse_y = 200;
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
+
+ return EXIT_SUCCESS;
+}
+
+