diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/rendering_particle.cpp | 27 | 
1 files changed, 19 insertions, 8 deletions
| diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index b38e860..3a12144 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,6 +1,7 @@ +#include "api/Animator.h"  #include "api/Camera.h" +#include "system/AnimatorSystem.h"  #include "system/ParticleSystem.h" -#include "types.h"  #include <SDL2/SDL_timer.h>  #include <crepe/ComponentManager.h> @@ -12,28 +13,31 @@  #include <crepe/api/Sprite.h>  #include <crepe/api/Texture.h>  #include <crepe/api/Transform.h> -#include <crepe/api/Vector2.h>  #include <crepe/system/RenderSystem.h> +#include <crepe/types.h>  #include <chrono> -#include <iostream> -#include <memory>  using namespace crepe;  using namespace std;  int main(int argc, char * argv[]) {  	ComponentManager mgr; -	GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0.1); +	GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1);  	RenderSystem sys{mgr};  	ParticleSystem psys{mgr}; +	AnimatorSystem asys{mgr};  	Color color(255, 255, 255, 255); +	auto img = Texture("asset/texture/test_ap43.png");  	Sprite & test_sprite = game_object.add_component<Sprite>( -		make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false}); -	test_sprite.order_in_layer = 5; +		img, color, Sprite::FlipSettings{true, true}, 1, 1, 500); +	//game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; +	game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true; + +	/*  	auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{  		.position = {0, 0},  		.max_particles = 10, @@ -53,17 +57,24 @@ int main(int argc, char * argv[]) {  		},  		.sprite = test_sprite,  	}); -	game_object.add_component<Camera>(Color::WHITE); +	*/ + +	auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, +												   vec2{2000, 2000}, 1.0f); +	/*  	game_object  		.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, +		.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,  							   FlipSettings{false, false})  		.order_in_layer  		= 6; +	*/  	auto start = std::chrono::steady_clock::now();  	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {  		psys.update(); +		asys.update();  		sys.update();  		SDL_Delay(10);  	} |