diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/ecs.cpp | 12 | ||||
-rw-r--r-- | src/example/scene_manager.cpp | 21 |
2 files changed, 11 insertions, 22 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 711bde6..d5ba51b 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -14,14 +14,10 @@ int main() { // Create a few GameObjects try { GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject right_leg - = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); - GameObject left_leg - = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); - GameObject right_foot - = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); - GameObject left_foot - = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); + GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); + GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); + GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); + GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index 62720eb..accec7d 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -16,12 +16,9 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 - = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); - GameObject object2 - = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); - GameObject object3 - = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); + GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); + GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); } }; @@ -31,14 +28,10 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); - GameObject object2 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); - GameObject object3 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); - GameObject object4 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); + GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); + GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); + GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); } }; |