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-rw-r--r--src/example/asset_manager.cpp2
-rw-r--r--src/example/audio_internal.cpp2
-rw-r--r--src/example/particle.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp
index f0d4575..ba18b62 100644
--- a/src/example/asset_manager.cpp
+++ b/src/example/asset_manager.cpp
@@ -1,4 +1,4 @@
-#include <crepe/Sound.h>
+#include <crepe/facade/Sound.h>
#include <crepe/api/AssetManager.h>
#include <crepe/api/Texture.h>
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
index 7586441..0b36daa 100644
--- a/src/example/audio_internal.cpp
+++ b/src/example/audio_internal.cpp
@@ -3,7 +3,7 @@
* Standalone example for usage of the internal \c Sound class.
*/
-#include <crepe/Sound.h>
+#include <crepe/facade/Sound.h>
#include <crepe/api/Config.h>
#include <crepe/util/log.h>
diff --git a/src/example/particle.cpp b/src/example/particle.cpp
index 38cff25..83b1e8a 100644
--- a/src/example/particle.cpp
+++ b/src/example/particle.cpp
@@ -5,7 +5,7 @@
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
#include <crepe/Particle.h>
-#include <crepe/SDLApp.h>
+#include <crepe/facade/SDLApp.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/system/ParticleSystem.h>