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-rw-r--r--src/example/rendering_particle.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index bcf95b8..062f11f 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -27,12 +27,12 @@ int main(int argc, char * argv[]) {
ParticleSystem psys{mgr};
Color color(255, 255, 255, 255);
- game_object.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false,false});
+ //game_object.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false,false});
Sprite test_sprite = game_object.add_component<Sprite>(
make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false});
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {100, 0},
+ .position = {0, 0},
.max_particles = 10,
.emission_rate = 0.1,
.min_speed = 6,
@@ -49,8 +49,8 @@ int main(int argc, char * argv[]) {
.reset_on_exit = false,
},
.sprite = test_sprite,
- }).active = false;
- game_object.add_component<Camera>(Color::get_white());
+ });
+ game_object.add_component<Camera>(Color::WHITE);
auto start = std::chrono::steady_clock::now();