diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/example/rendering_particle.cpp | 64 |
2 files changed, 65 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 3a5b543..ec08c08 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -29,5 +29,6 @@ add_example(db) add_example(ecs) add_example(scene_manager) add_example(particles) +add_example(rendering_particle) add_example(gameloop) diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp new file mode 100644 index 0000000..bcf95b8 --- /dev/null +++ b/src/example/rendering_particle.cpp @@ -0,0 +1,64 @@ +#include "api/Camera.h" +#include "system/ParticleSystem.h" +#include <SDL2/SDL_timer.h> +#include <crepe/ComponentManager.h> + +#include <crepe/Component.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> +#include <crepe/system/RenderSystem.h> + +#include <chrono> +#include <memory> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + ComponentManager mgr; + GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1); + RenderSystem sys{mgr}; + ParticleSystem psys{mgr}; + + Color color(255, 255, 255, 255); + game_object.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false,false}); + + Sprite test_sprite = game_object.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false}); + game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + .position = {100, 0}, + .max_particles = 10, + .emission_rate = 0.1, + .min_speed = 6, + .max_speed = 20, + .min_angle = -20, + .max_angle = 20, + .begin_lifespan = 0, + .end_lifespan = 60, + .force_over_time = Vector2{0, 0}, + .boundary{ + .width = 1000, + .height = 1000, + .offset = Vector2{0, 0}, + .reset_on_exit = false, + }, + .sprite = test_sprite, + }).active = false; + game_object.add_component<Camera>(Color::get_white()); + + + auto start = std::chrono::steady_clock::now(); + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + psys.update(); + sys.update(); + SDL_Delay(10); + } + + return 0; +} |