diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 70 | 
2 files changed, 71 insertions, 0 deletions
| diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 30432e5..6b66357 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -26,5 +26,6 @@ add_example(savemgr)  add_example(proxy)  add_example(db)  add_example(particles) +add_example(rendering_particle)  add_example(gameloop) diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp new file mode 100644 index 0000000..5030bc6 --- /dev/null +++ b/src/example/rendering_particle.cpp @@ -0,0 +1,70 @@ +#include "api/Camera.h" +#include "system/ParticleSystem.h" +#include <SDL2/SDL_timer.h> +#include <crepe/ComponentManager.h> + +#include <crepe/Component.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> +#include <crepe/system/RenderSystem.h> + +#include <chrono> +#include <iostream> +#include <memory> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { +	ComponentManager mgr; +	GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1); +	RenderSystem sys{mgr}; +	ParticleSystem psys{mgr}; + +	Color color(255, 255, 255, 255); + +	Sprite & test_sprite = game_object.add_component<Sprite>( +		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false}); +	test_sprite.order_in_layer = 5; +	auto test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ +		.position = {0, 0}, +		.max_particles = 10, +		.emission_rate = 0.1, +		.min_speed = 6, +		.max_speed = 20, +		.min_angle = -20, +		.max_angle = 20, +		.begin_lifespan = 0, +		.end_lifespan = 60, +		.force_over_time = Vector2{0, 0}, +		.boundary{ +			.width = 1000, +			.height = 1000, +			.offset = Vector2{0, 0}, +			.reset_on_exit = false, +		}, +		.sprite = test_sprite, +	}); +	game_object.add_component<Camera>(Color::WHITE); + +	game_object +		.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, +							   FlipSettings{false, false}) +		.order_in_layer +		= 6; + +	auto start = std::chrono::steady_clock::now(); +	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { +		psys.update(); +		sys.update(); +		SDL_Delay(10); +	} + +	return 0; +} |