diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/example/game.cpp (renamed from src/example/collision.cpp) | 84 | ||||
-rw-r--r-- | src/example/particles.cpp | 43 | ||||
-rw-r--r-- | src/example/physics.cpp | 24 | ||||
-rw-r--r-- | src/example/rendering.cpp | 4 |
5 files changed, 28 insertions, 129 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index d2ea926..2facc4d 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,7 +28,7 @@ add_example(proxy) add_example(db) add_example(ecs) add_example(scene_manager) -add_example(collision) +add_example(game) add_example(events) add_example(particles) add_example(gameloop) diff --git a/src/example/collision.cpp b/src/example/game.cpp index f51380e..a9f6103 100644 --- a/src/example/collision.cpp +++ b/src/example/game.cpp @@ -1,31 +1,19 @@ -#include "api/BoxCollider.h" -#include "system/CollisionSystem.h" -#include <crepe/system/ScriptSystem.h> -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> +#include <crepe/api/Transform.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/BoxCollider.h> -#include <crepe/api/Transform.h> -#include <crepe/system/PhysicsSystem.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/util/log.h> - +#include <crepe/api/Camera.h> #include <crepe/api/Script.h> -#include <crepe/api/AssetManager.h> #include <crepe/api/Color.h> #include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> #include <crepe/api/Vector2.h> #include <crepe/api/Event.h> #include <crepe/api/EventManager.h> #include <crepe/api/LoopManager.h> -#include <chrono> -#include <memory> - using namespace crepe; + using namespace std; class MyScript : public Script { @@ -34,27 +22,28 @@ class MyScript : public Script { return true; } void init() { - EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->parent->game_object_id); + EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->get_game_object_id()); } void update() { // Retrieve component from the same GameObject this script is on } - - }; -int main(int argc, char * argv[]) { - //setup - LoopManager gameloop; - Color color(0, 0, 0, 0); +class ConcreteScene1 : public Scene { +public: + using Scene::Scene; + + void load_scene() { + ComponentManager & mgr = this->component_manager; + Color color(0, 0, 0, 0); double screen_size_width = 640; double screen_size_height = 480; double world_collider = 1000; //define playable world - GameObject World(0, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); - World.add_component<Rigidbody>(Rigidbody::Data{ + GameObject world = mgr.new_object("Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); + world.add_component<Rigidbody>(Rigidbody::Data{ .mass = 0, .gravity_scale = 0, .body_type = Rigidbody::BodyType::STATIC, @@ -63,13 +52,13 @@ int main(int argc, char * argv[]) { .bounce = false, .offset = {0,0} }); - World.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);; // Top - World.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom - World.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left - World.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right + world.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);; // Top + world.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom + world.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left + world.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right - GameObject game_object1(1, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); + GameObject game_object1 = mgr.new_object("Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 0.01, @@ -87,37 +76,14 @@ int main(int argc, char * argv[]) { make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color, FlipSettings{true, true}); game_object1.add_component<Camera>(Color::get_white()); - - - // GameObject game_object2(2, "Name", "Tag", Vector2{20, 470}, 0, 1); - // game_object2.add_component<Rigidbody>(Rigidbody::Data{ - // .mass = 1, - // .gravity_scale = 1, - // .body_type = Rigidbody::BodyType::DYNAMIC, - // .linear_velocity = {0,0}, - // .constraints = {0, 0, 0}, - // .use_gravity = false, - // .bounce = false, - // .offset = {0,0}, - // }); - // game_object2.add_component<BoxCollider>(Vector2{0, 0}, 0, 0); - // game_object2.add_component<BehaviorScript>().set_script<MyScript>(); - // game_object2.add_component<Sprite>( - // make_shared<Texture>("/home/jaro/crepe/asset/texture/red_square.png"), color, - // FlipSettings{true, true}); - - - crepe::ScriptSystem sys; - // Update all scripts. This should result in MyScript::update being called - sys.update(); - - gameloop.start(); - // auto & render = crepe::RenderSystem::get_instance(); - // auto start = std::chrono::steady_clock::now(); - // while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { - // render.update(); - // } + } +}; +int main(int argc, char * argv[]) { + LoopManager gameloop; + gameloop.scene_manager.add_scene<ConcreteScene1>("scene1"); + gameloop.scene_manager.load_next_scene(); + gameloop.start(); return 0; } diff --git a/src/example/particles.cpp b/src/example/particles.cpp deleted file mode 100644 index 3d5f676..0000000 --- a/src/example/particles.cpp +++ /dev/null @@ -1,43 +0,0 @@ -#include <crepe/ComponentManager.h> -#include <crepe/api/AssetManager.h> - -#include <crepe/Component.h> -#include <crepe/api/Color.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/ParticleEmitter.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { - ComponentManager mgr{}; - GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); - Color color(0, 0, 0, 0); - Sprite test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); - game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ - .position = {0, 0}, - .max_particles = 100, - .emission_rate = 0, - .min_speed = 0, - .max_speed = 0, - .min_angle = 0, - .max_angle = 0, - .begin_lifespan = 0, - .end_lifespan = 0, - .force_over_time = Vector2{0, 0}, - .boundary{ - .width = 0, - .height = 0, - .offset = Vector2{0, 0}, - .reset_on_exit = false, - }, - .sprite = test_sprite, - }); - - return 0; -} diff --git a/src/example/physics.cpp b/src/example/physics.cpp deleted file mode 100644 index ad663a0..0000000 --- a/src/example/physics.cpp +++ /dev/null @@ -1,24 +0,0 @@ -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Transform.h> -#include <crepe/system/PhysicsSystem.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { - ComponentManager mgr{}; - - GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0); - game_object.add_component<Rigidbody>(Rigidbody::Data{ - .mass = 1, - .gravity_scale = 1, - .body_type = Rigidbody::BodyType::DYNAMIC, - .constraints = {0, 0, 0}, - .use_gravity = true, - .bounce = false, - }); - return 0; -} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index c9e62f1..14ecaa9 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -30,13 +30,13 @@ int main() { // Normal adding components { Color color(0, 0, 0, 0); - obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, + obj.add_component<Sprite>(make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color, FlipSettings{false, false}); obj.add_component<Camera>(Color::get_red()); } { Color color(0, 0, 0, 0); - obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, + obj1.add_component<Sprite>(make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color, FlipSettings{true, true}); } |